Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 年前Metropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comexternal-linkmessage-square5linkfedilinkarrow-up136arrow-down10
arrow-up136arrow-down1external-linkMetropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 年前message-square5linkfedilink
minus-squarebleistift2linkfedilinkEnglisharrow-up9arrow-down1·2 年前 capable of pathing around 100,000+ people/vehicles. No more CPU death! Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
minus-squareBlaster M@lemmy.worldlinkfedilinkEnglisharrow-up4·2 年前Completely unoptimised … that’s what. Optimisation should be a required course in game design.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 年前I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
minus-squarebleistift2linkfedilinkEnglisharrow-up6arrow-down1·2 年前What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?
If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
Completely unoptimised … that’s what. Optimisation should be a required course in game design.
I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?