Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 years agoMetropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comexternal-linkmessage-square5linkfedilinkarrow-up136arrow-down10
arrow-up136arrow-down1external-linkMetropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiorswww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 years agomessage-square5linkfedilink
minus-squarebleistift2linkfedilinkEnglisharrow-up9arrow-down1·2 years ago capable of pathing around 100,000+ people/vehicles. No more CPU death! Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
minus-squareBlaster M@lemmy.worldlinkfedilinkEnglisharrow-up4·2 years agoCompletely unoptimised … that’s what. Optimisation should be a required course in game design.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 years agoI mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
minus-squarebleistift2linkfedilinkEnglisharrow-up6arrow-down1·2 years agoWhat does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?
If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.
Completely unoptimised … that’s what. Optimisation should be a required course in game design.
I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.
What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?