casmael@lemm.ee to Lemmy Shitpost@lemmy.world · 4 months agoFromsoft classes likelemm.eeimagemessage-square58fedilinkarrow-up1238arrow-down121file-text
arrow-up1217arrow-down1imageFromsoft classes likelemm.eecasmael@lemm.ee to Lemmy Shitpost@lemmy.world · 4 months agomessage-square58fedilinkfile-text
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minus-squareSneezycatlinkfedilinkarrow-up1·4 months agoYeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.
Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.