Warning, this video may be addictive 😱 . 😎 Pilots of the GRYPON501 unit 🫡 sent to the afterlife 💥 ordinary Muscovites 🦧 , for which the so-called SVO has ended.
Let’s not forget about the current ➡️ river crossing 🤝 .
Warning, this video may be addictive 😱 . 😎 Pilots of the GRYPON501 unit 🫡 sent to the afterlife 💥 ordinary Muscovites 🦧 , for which the so-called SVO has ended.
Let’s not forget about the current ➡️ river crossing 🤝 .
Technically yes. Practically (depending on the quality of the repeater system) no.
The internet you use for online gaming has your data routed over dozens of “repeaters” which are also multiplexing many different messages from hundreds of connections. These drone repeaters have many fewer hops and far fewer concurrent connections.
I don’t do much if any online multiplayer, so it’s a bit removed from my personal experience.
I would say it’s more different than that because the latency of your own movement is client side(your own computer) so that is usually very low. Around 10 ms I believe. The server keeps track of your location for other players. Around 30-70ms one way. So probably at least 60ms without including processing time. If you had to control something at those latencies it would be a terrible experience.