According to some data mining from the guy who runs SteamDB:

Steam is still working on clip recording. It supports background recording, includes timeline markers in supported games for various events.

Clips can be shared similar to screenshots, via the Steam community.

We don’t actually have any proof that this will be coming to Steam Deck yet, but I’m pretty optimistic that it would.

I recommend clicking through to the article, it has several screenshots showing how the feature will look.

  • MentalEdge
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    6 months ago

    Hopefully they can get game broadcasting working on Linux, too.

    It’s so dumb how game streaming and remote play together, work, but if someone just wants to watch, no can do.

    • deathmetal27@lemmy.world
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      6 months ago

      Fortunately OBS has native game capture plugins available on Linux now (not officially, you may have to install it from Github or the AUR). So you could use that to stream to YouTube or twitch for the time being.

    • thingsiplay@beehaw.org
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      6 months ago

      But Live broadcasting/streaming works right from Steam without third party tools. I did that years ago: https://steamcommunity.com/?subsection=broadcasts Or was it not on Linux? Right now I can setup and broadcast and the stream appears as Live (0 viewers). And when clicking the stream in Steam client or in browser, would not start playing. But I could swear it did years ago.

      • MentalEdge
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        6 months ago

        Yeah no it doesn’t work on Linux. AFAIK never has. It’s almost like it’s supposed to, but it doesn’t if you actually try.

  • warm@kbin.earth
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    6 months ago

    This will be a really cool addition to Steamworks, strange it wasn’t made earlier, but late is better than never.

    • Domi@lemmy.secnd.me
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      6 months ago

      OBS also has a replay buffer feature on both Linux and Windows. Obviously slightly more of a nuance to setup but once it’s setup, it’s just a single button to start/save.

    • SkyezOpen@lemmy.world
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      6 months ago

      Yeah I absolutely hate that it doesn’t detect certain games and sometimes it just doesn’t realize I’m playing a game until I hit clip and see it capture the last 0 seconds.

      • Psychodelic@lemmy.world
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        6 months ago

        On that note, that highlight feature that auto-captures kills and whatnot (on some games) is actually really awesome! Hopefully steam ends up having something similar

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    6 months ago

    I remember asking for this a lot back when Shadowplay (I think that’s what it was called? It was exclusive to Nvidia cards and I was an ATI/AMD user then) first came out and they were actively taking suggestions for Steam Community/Overlay features. Valve time is a helluva drug.

    I don’t go out of my way to record all the time, but damn do I like the idea of being able to hit a button and save the 30-60 seconds of what I just did when something gnarly happens.

    • FubarberryOPM
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      6 months ago

      The Decky recorder plugin lets you do this now, but having the feature turned on adds about 1w of power draw.

      • rotopenguin@infosec.pub
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        6 months ago

        Yep, that’s roughly what I’m seeing. If you’re playing a very light game where the battery would have lasted 7 hours, you will definitely notice the extra drain. If you’re playing a game where the battery was shooting for 3 hours, it makes very little difference.

    • Midnitte@beehaw.org
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      6 months ago

      Just FYI in case you didn’t know, AMD does have this built in to the driver now just like Nvidia

  • Nithanim@programming.dev
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    6 months ago

    Interesting. Could be useful.

    Meanwhile letting a friend watch my game is still broken. And so is managing gifts in the inventory.

  • thingsiplay@beehaw.org
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    6 months ago

    Finally. This is common feature on consoles now and Windows users have easy access to such a functionality with Nvidia software in example. I am very certain this functionality will make it to the Deck, because we have plugins that do that already in a very simplistic manner (without the integrated game functionality off course). The hardware and software is capable of doing that. To me, it makes no sense to develop such a functionality for Steam and not bringing it to Steam Deck.

    Hey, maybe this is one of the selling points for Steam Deck 2? I hope not, because this should be usable with any Deck or any PC handheld in general. Then people could record with Windows handheld PC, but the Steam Deck would not be able to?