• MentalEdge
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    edit-2
    7 months ago

    This has been a thing with Squenix for over a decade.

    The Tomb Raider reboot trilogy, too. The first one sold well so they upped the budget and then did a surprised Pikachu face when the sales didn’t go up to match.

    Their execs seem to think spending on production automatically means sales will go up to match, which is why their franchises have so oddly good production quality, even as the game ends up mediocre.

    When I heard Rebirth would be “bigger and better and open world” I just went “here we go again”.

    Intergrade worked for a lot of people, but when shit works, Squenix just can’t leave it alone. They immediately throw way too much money at it, scaling things up to the point they miss out on why something worked in the first place.

    • Princeali311@lemm.ee
      link
      fedilink
      English
      arrow-up
      11
      ·
      7 months ago

      At least with Rebirth, it worked in terms of gameplay and has reached critical success, but their scale of how much more money it should make is just so insane. It’s not a games as a service game and it isn’t filled with micro transactions and not should it be. I just hope this doesn’t cause them to start heading more into that direction.

      • MentalEdge
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        7 months ago

        I mean, it doesn’t automatically result in atrocious games, either. The Tomb Raider games we’ren’t bad, Deus Ex Mankind Divided was incredible, and recent Final Fantasy games have a ton of fans.

        They just can’t seem to understand that overspending past a certain point doesn’t get you a more better game, and therefore more better sales. Whenever they hit a balance, they instantly overshoot thinking they can just “venture capital” their way to the big bucks the second something has a semblance of traction.

        When they should be making more games, at medium budgets, they push for fewer games with bigger budgets, and then act surprised when all the eggs in one basket meant some of them cracked under the weight.