• MrScottyTay@sh.itjust.works
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    7 months ago

    I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook or been more realistic with scope from the get go

    • Thatuserguy@lemmy.world
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      7 months ago

      A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.

      • SchmidtGenetics@lemmy.world
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        7 months ago

        People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.

          • SchmidtGenetics@lemmy.world
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            7 months ago

            It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?

            I don’t think they have released one game that was actually release ready yet.

            CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

            • ThunderWhiskers@lemmy.world
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              7 months ago

              CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

              This is literally a rewording of what I just said.

                • ThunderWhiskers@lemmy.world
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                  7 months ago

                  I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.

                  The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.

                  I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.

        • Drasglaf@sh.itjust.works
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          7 months ago

          Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.

          • SchmidtGenetics@lemmy.world
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            7 months ago

            I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.

      • Cruxifux@feddit.nl
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        7 months ago

        Lol I was gonna say

        What a naive and unrealistic outlook on how the world works

        But you already said what I was gonna say but smarter

    • slaacaa@lemmy.world
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      7 months ago

      But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years

      • Riven@lemmy.dbzer0.com
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        7 months ago

        My thought coming into this thread. Plenty of people here sucking their dick and forgetting the terrible launch. They earn what they deserve.

        • umbrella@lemmy.ml
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          7 months ago

          i bought into it and hate that its getting so much praise.

          fixing the garbage they released is bare minimum.

      • mriormro@lemmy.world
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        7 months ago

        I still think this game is shit since I was subjected to the release version and haven’t picked it back up ever since.

        Fuck this game and the management that fucked it all up.

      • asret@lemmy.zip
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        7 months ago

        In my experience it was much less buggy at launch than for example Elder Scrolls: Oblivion. I didn’t experience any game-breaking bugs, just ones that harmed immersion. There was a bit of T-posing, the occasional floating prop/animation bug, and once I got launched into the desert when climbing through a window. No crashes to desktop, no broken progression. It probably helped that I was happy with the game they delivered rather than getting hung up on what may have been promised.

        • Optional@lemm.ee
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          7 months ago

          bethesda games are known to be shit and buggy since forever and they mostly don’t even fix em after years it’s just how they operate . which isnt something ppl should normalize even sea-dogs / not developed by them - morrowind - oblivion all had these issues bethesda is really not a rolemodel on these things

          • asret@lemmy.zip
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            7 months ago

            Yes, just wanted to contrast the reception they got. Bethesda games don’t generally attract as much ire for the bugs. People expect them and tolerate them (to an extent). Cyberpunk 2077 was a totally broken mess according to the internet, while the Elder Scrolls are the greatest thing ever.

            I had crashes to the desktop about every 4th area transition in Oblivion and it still didn’t bother me too much, since it had just saved and took less than a minute to get back into the game.

            Some bugs - even total crashes - can still be put up with just fine.

            • IronKrill@lemmy.ca
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              7 months ago

              Anecdotally, I feel like there is some survivorship bias going on here. I’ve seen plenty of complaints about Bethesda bugs over the years, but people that are truly bothered by it (me!) have sworn off all their games and thus have no reason to talk about them anymore. The only ones left playing are those that still have some enjoyment/respect for Bethesda games. Cyberpunk felt like more of a “mainstream” hit so it makes sense there was more backlash.

            • Optional@lemm.ee
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              7 months ago

              Because bethesda ( unfortunately ) got grandfathered in to making very good open world games FULL OF BUGS AND kinda got away with it undeservedly so ( kinda like how pokemon gets away with making mediocre games coz they were the first . like imagine call of duty ( as shit as they are ) making 2 versions of games and sellling you different weapons on each and you gottta payy 140 dollars :D if you want full content. but ppl are kinda waking up starfield was criticized more than their last games etc… ( id say cyberpunk was still worse than most elder scroll games though ( but still totally agreee with you different fan bases treat games differently both arent ok.

    • Lemming6969@lemmy.world
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      7 months ago

      Winning in the end absolutely means they will do it if this was the most cost effective method.

    • dsemy@lemm.ee
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      7 months ago

      There’s no chance this won’t happen again IMO (though since they abandoned their own engine maybe it won’t be as buggy this time).

    • GbyBE@discuss.tchncs.de
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      7 months ago

      Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.

      • MrScottyTay@sh.itjust.works
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        7 months ago

        I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example

        • hswolf@lemmy.world
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          7 months ago

          thats was just a loud minority talking about super max setting with Raytracing and 4k

            • hswolf@lemmy.world
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              7 months ago

              Not that I remember, true that it didn’t handle the last gen consoles, and that it was marketed as quite demanding

              Sadly “minimum” or “recommended” just tells us the game runs, not that it runs well

                • hswolf@lemmy.world
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                  7 months ago

                  The thing is what is the consensus of “runs well”? Is it a FPS constant? No glitches? Fast loads?

                  My point is, a game can come shitty and run a constant 30 fps under the “recommended” since that’s what they thought was appropriate

                  Is a gray area that should be more descriptive, not sure why downvote me

          • maynarkh@feddit.nl
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            7 months ago

            I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy’s head blocking reflections for the whole lake.

      • kautau@lemmy.world
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        7 months ago

        True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product

      • antaymonkey@lemmy.world
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        7 months ago

        I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/

        I still finished the game because it was awesome, but haven’t revisited it ever since.

        • GbyBE@discuss.tchncs.de
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          7 months ago

          I don’t remember it being that bad on my 1070 mobile laptop (8th gen Intel i5 H if I’m not mistaken), but it was sub 25 fps also. On my PC it ran better, but after upgrading to a 3080 with a 5800X3D was when it ran smoothly at higher resolutions, although the game also had received some updates by then.

      • LwL@lemmy.world
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        7 months ago

        I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.

        • GbyBE@discuss.tchncs.de
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          7 months ago

          I had some cars that were following an invisible road above where the real road was a few times, and although that broke immersion a bit, I also still had a lot of fun with the game.

  • Echo Dot@feddit.uk
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    7 months ago

    I might actually bother getting it now.

    It’s kind of ridiculous nowadays that games are released, and then developed afterwards.

      • rockerface 🇺🇦@lemm.ee
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        7 months ago

        Yep, only buying games after they go on discount couple months after release. By that time, the game is usually also finished

      • Chozo@fedia.io
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        7 months ago

        Yeah, upper management at CDPR ignored the devs who told them the game wasn’t ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.

        That short-sighted money grab cost them so much in the long run. It’s actually insane to see CDPR’s redemption arc play out after how badly they handled the launch.

        • Weslee@lemmy.world
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          7 months ago

          Cyberpunk was in development for atleast 12 years, I agree that corporate needs to be hands off when it comes to things like that, but at what point is there a line drawn and you just have to publish what you have got.

          • Cethin@lemmy.zip
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            7 months ago

            I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.

            • Weslee@lemmy.world
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              7 months ago

              I figured it was probably around 12 years, since the first teaser trailer came out 11 years ago, add afew years for the work they needed to do to even be ready to do a trailer (world lore, characters, etc)

              • Cethin@lemmy.zip
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                7 months ago

                It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.

          • CheeseNoodle@lemmy.world
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            7 months ago

            Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.

            So yeh there was a lot of screwing around by management.

      • Optional@lemm.ee
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        7 months ago

        they were coz cdproject red is still a company with multiple investors-buiness ppl but it still wasn’t an excuse the state game was in. it was really at a no excuse territory specially considering the scope amount of money that was spent on it . it wasn’t just outside pressure they did fuck up royally . but despite shit bugs (some very hilarious) at its core was a really good game and it showed even back then. so good on them ( despite the launch issues which are still inexcusable

    • AdrianTheFrog@lemmy.world
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      7 months ago

      Yeah, I think games just take longer to develop nowadays than anyone is prepared for, especially the managers. Both companies and gamers have yet to realize that there is only so much you can accomplish in a certain span of time.

  • Antithetical@lemmy.deedium.nl
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    7 months ago

    I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

    The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

    I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

    Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)

    • mox@lemmy.sdf.org
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      7 months ago

      I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

  • bigmclargehuge@lemmy.world
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    7 months ago

    Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.

    • johnlobo@lemmy.world
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      7 months ago

      they should learn from the fiasco, don’t promise what the devs can’t deliver, marketing department should ask the devs what they can promote. and you shouldn’t buy game on day one 😂

    • EtherealMoon @lemmy.world
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      7 months ago

      The straight-up lies are what really get to me. Bullshots and fake-ass trailers for almost a decade. Hype for shit that was never going in. And now people just say “it’s great, what’s your problem?” like they want it to happen again.

  • Potatos_are_not_friends@lemmy.world
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    7 months ago

    I think when they fixed all the obvious jank, went all in on the world building and strong storytelling, and timed it with the incredibly excellent Cyberpunk Edge runners series… Everything turned around.

    The game is still pretty crappy as a open-world, loot still feels halfbaked and honestly combat is so dumb that I have to gimp myself and refuse to pick certain skills just to have some challenge.

    But I ignore it because when the story pulls you in, you’re hooked!

    • 1stTime4MeInMCU@mander.xyz
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      7 months ago

      That’s funny, I feel kinda the opposite lol. The story just feels ok to me (I thought the story of PL was a lot more interesting though) but I just love the setting and just blasting through enemies

      • kakes@sh.itjust.works
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        7 months ago

        Last I played - forever ago - I was just disappointed that the random NPCs were nothing but decoration. Made the whole setting feel flat to me, sadly.

    • Dariusmiles2123@sh.itjust.works
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      7 months ago

      I loved the world, enjoyed its story but didn’t like the combat as it felt a bit messy and I felt overpowered as a hacker.

      After two playthroughs, I’ll probably do the expansion at one point but I don’t know if I should play it from one of my playthrough or from a new save.

  • cahhts@lemmy.world
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    7 months ago

    I bought this game day 1, put about 20 hours in and set it down.

    Picked it up again three months ago and have not set it back down. Best game I have ever played. I’m a sucker for lore and mission content and this game just does not fail to deliver.

    I know it had a rough launch and I don’t want that to be acceptable, but god damn this game is just so good. Like, so fucking good. Despite the launch I have to give it to them, they fixed it and it is just endlessly amazing

    • kromem@lemmy.world
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      7 months ago

      It’s outstanding, but even right now at its best it still isn’t perfect.

      I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.

      When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).

      There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.

      Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?

  • soli@infosec.pub
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    7 months ago

    I played it a couple of years ago, before a lot of the patches, and still thought it was one of the better games I have never finished.

    spoiler

    There is this quest line where a character is abducted, raped, tortured and kills herself after you rescue her. Afterwards, the main character and another are on a balcony and smoke, still processing the horrors they’ve witnessed. I had been off the smokes for a few months at that point, but still needed to go outside and do the same.

    I uninstalled shortly after. Not out of disgust, I actually appreciated the game making me feel something, but it just felt right to stop at that point.

  • blahsay@lemmy.world
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    7 months ago

    Well deserved. It’s a masterpiece though it took a while to be polished properly

  • assassin_aragorn@lemmy.world
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    7 months ago

    Legitimately one of my favorite games. Incredible story, characters, and side quests. It’s also the only time I’ve actually felt like I was in a city when playing a game, they absolutely nail the environment and setting. It feels like a true city, not a video game city.

      • ColeSloth@discuss.tchncs.de
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        7 months ago

        Sweet. Thanks. SD has pretty much completely taken over as my gaming PC, so whenever I get around to 2077, I’ll be doing the same as you.

      • Akinzekeel@lemmy.world
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        7 months ago

        I keep hearing this from people but it runs terrible on my SD. Cannot get more than ~27 fps and it regularly dips below that.

        Did you tweak the settings somehow?

        I previously played it on my Xbox and had a great time. Would love to play it again on the SD eventually.

        • supercriticalcheese@lemmy.world
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          7 months ago

          That’s weird did you tweak the graphics settings?

          I am using the steam deck defaults and it is limited to 30 FPS. But it’s stable it didn’t bother me so far.

          If I were to unlimit the FPS it stays in the 30-40 fps based on a small run I did now in Dogtown.

  • joneskind@lemmy.world
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    7 months ago

    Second run female V. Discovered the game this year because I play it on Mac (using Whisky) and it wasn’t possible before.

    I am not a gamer (as you can tell by my computer’s brand) as I really struggle to find games I want to invest time into. I’m too old to enjoy the thrill of dying 20 times in a row to kill a boss (been a WoW hard player for a few years, but mostly for the lore when it was still great) so I play easy mode and enjoy each and every bit of dialogue I can.

    This game is one of the best Sci-Fi movie I’ve seen in years. Sometimes it makes me feel like I’m in 1982’s Blade Runner, waiting for Rutger Hauer to make an appearance. I already met Daryl Hannah and Sean Young (or very resembling characters at least).

    Anyway, I don’t care much that the launch was terrible. I’m just glad the game exists.

    PS: As a Metalhead myself, the only things I dislike about the game is Johnny’s band stuff. The game’s music is absolute dope though.

    • morbidcactus@lemmy.ca
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      7 months ago

      Tomb Mold does a few of the tracks on Ritual FM, I really liked that they got realworld artists to do in universe tracks. All of the stations are solid, love that they implemented radio outside of vehicles as well.

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    7 months ago

    Man, I’m glad that people are enjoying the game as much as they say they are but I tried my first play through earlier this year and it was terrible. I saw almost no difference in the amount/type of glitches between what I experienced back in January and what I saw online when the game first released a few years ago.

    • Howdy@lemmy.zip
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      7 months ago

      I played on launch month and only encountered one bug that was game breaking and it was only a loading point glitch where I had to load to a previous save point. Played just a month ago and the whole game was super smooth.

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      7 months ago

      I don’t think anybody’s forgotten, it’s just that CDPR actually fixed almost all of the issues players had with the game, from performance bugs to totally revamped features and game mechanics. The game is in a much better state now than 3 years ago when that video was made; it’s almost unrecognizable from its original release form now.

  • Cory@lemmy.world
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    7 months ago

    I preordered this game and played it at launch. Thankfully I didn’t have any crashing or game breaking bugs, just a few minor ones.