• ooterness@lemmy.world
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    7 months ago

    Problem: Large studios aren’t winning awards, because their products aren’t as creative as smaller studios.

    Microsoft solution: If you buy up all the small studios and close them down, then the awards will have to go to large studios, because there are no small studios.

    Result: Line go up stonks.

  • DannyBoy@sh.itjust.works
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    7 months ago

    It’s a simple strategy. Make games that are cheaper to develop but are critically acclaimed and make even more money. I’m surprised they didn’t decide to do this sooner.

    • Tedrow@lemmy.world
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      7 months ago

      This is a response to them closing down several studios. Including one that made a smaller game that gave them prestige.

    • optissima@lemmy.world
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      7 months ago

      Actually the strategy is simpler than that: Make games in a monopolized market so even if it’s not critically acclaimed you own the block.

      • MentalEdge
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        7 months ago

        People go back to playing old games.

        M$: wait no

  • Ech@lemm.ee
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    7 months ago

    From my comment on one of the other threads:


    Here, I’ll translate - “We need an undervalued and underpaid studio that we own to pop out a viral sensation we can exploit the shit out of, who we will then treat exactly the same. Repeat ad nauseam”

    • Soup@lemmy.world
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      7 months ago

      While your translation really drives that point home it’s ridiculous that it’s barely even necessary. Like, he’s just saying it outright.

      It’s not “we need to invest in indie studios to build our reputation in that sector” it’s “we want prestige and awards”. The wording is slight but obvious. Business people are such wastes of time and energy.

      • VindictiveJudge@lemmy.world
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        7 months ago

        The way you get prestige and awards is having the occasional experimental flop, though. You don’t get either of those for making Generic Military Shooter #98749372, even if that’s where the money is. Prestige is something that takes a long time to build.

  • Cyborganism@lemmy.ca
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    7 months ago

    I think big studios are jealous of the success that smaller indy game developers are getting.