https://gitlab.com/christosangel/tui-mines

tui mines is evidently a text-based user interface implimentation of the classic mine sweeping puzzle game.

The user has to clear a board, square by square, flagging the squares suspected to hide mines on the way.

If the user opens a mine square, things go KABOOM! and the game is lost.

The user uses hints from the numbered squares. This numbers how many bombs are touching that square in every direction ( 8 in total).

Through logic, and a bit of luck, the player ends up clearing all the squares, while flagging all the mines.

    • christos@lemmy.worldOP
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      3 months ago

      Here is the solution just for you:

      • get to the tui-mines/ directory
      • open a terminal there
      • run this command sed -i 's/k|A/w|A/;s/h|D/a|D/;s/j|B/s|B/;s/l|C/d|C/' tui-mines.sh

      Run the script ./tui-mines.sh

      You can now play using lower case awsd.

    • christos@lemmy.worldOP
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      3 months ago

      IMPORTANT UPDATE: Since many youngsters who unlike me, a senior citizen, live on the edge and hate vim keys or arrow keys, have requested an alternative navigation keys set up, I have just implemented a configuration option that satisfies just that.

      By editing the config file (either within the application or just editing ~/.config/tui-mines/tui-mines.config, and changing the NAVIGATION_KEYS value from vim+arrows (default) to aswd+arrows, the user can use the aswd keys to navigate in the game grid, just as requested.

      No other commands or hacks are needed.

      Arrow keys remain hardcoded, because they remind me of my youth, as an archer, during the Peloponnesian War

    • christos@lemmy.worldOP
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      3 months ago

      Wait up, I am preparing one command for you, you run it, and you use your keys as you wish. Just don’ put caps lock!

    • gaael@lemmy.world
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      3 months ago

      From the gitlab page:

      The user can move the cursor with h,j,k,l (vim keys), or the arrow keys.