Changelog for 2023-06-27 to 2023-07-03

These are the new changes over the past week, collated by yours truly with this hacky script :P

(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Part 3 (comment)
Part 4 (comment)

Features

  • #61087 - Lock vehicle doors
    by Numbuh474
    Summary: “Make vehicle doors lockable and pickable”
  • #66611 - Make lanterns plug-in-able
    by ashGlaw
    Summary: “Give electric lanterns power cords”
  • #66585 - update to kerosene spawns and refillable lighter
    by Daved27hundred
    Summary: “Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns”

Content

  • #66503 - adds some new possible nightmares
    by Daved27hundred
    Summary: “Adds a couple new nightmares based on nightmares that I’ve had”
  • #66498 - Add double holsters
    by Paprika-H
    Summary: “Double Decker Holsters”
  • #66484 - Pantsaclysm, Trouser Variants Ahead.
    by DoctorBoomstick
    Summary: “adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game.”
  • #66511 - Vegan Trait
    by Paprika-H
    Summary: “Vegan Trait”
  • #66380 - Cast iron
    by Karol1223
    Summary: “Actual cast iron resources”
  • #66529 - Condom Variants
    by Paprika-H
    Summary: “Condom Varieties”
  • #66271 - Rebreathers rework and general revisit
    by randomtyper
    Summary: “Reworks rebreathers”
  • #65732 - Faction succession without death
    by RenechCDDA
    Summary: “You can now choose a new leader for your faction without dying”
  • #66551 - Active backup generator —> Functional generator appliance, useable in player grids
    by RenechCDDA
    Summary: “Active backup generator can now be transformed into an appliance”
  • #65942 - Digitigrade mutation
    by GalacticApple
    Summary: “Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear.”
  • #63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
    by Standing-Storm
    Summary: “replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants”
  • #66595 - Add ability to make slime globs into slime samples
    by randomtyper
    Summary: “Makes slime samples craftable from slime globs”
  • #66592 - This should add hm-12 to robofac trades
    by Vgoloshivskiy
    Summary: “Add hm12 to possible trades”
  • #66584 - Motel changes
    by Procyonae
    Summary: “Minor motel changes”
  • #66569 - added flesh property to snail_garden
    by fyhannes
    Summary: “Characters with Meat Intolerance are now allergic to raw snails”
  • #66540 - Binders! (the trans kind)
    by Paprika-H
    Summary: “Adds binders, XL, and XS bras”
  • #66499 - Unhardcode “crater”, improve appearance of mutable craters
    by Procyonae
    Summary: “Mutable (the large not extra ones) craters are now round”
  • #65424 - Turret Weakpoints & Review
    by SolventMercury
    Summary: “Gave Turrets Weakpoints”
  • #66527 - Made Slingshot more Tacticool
    by ashGlaw
    Summary: “Made Slingshots more Tacticool”
  • #66520 - Some more nightmares
    by Empyrean-Heaven
    Summary: “Adds some new nightmares”
  • #66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
    by Procyonae
    Summary: “Fixes Bastion Fort terrain and adds variance”
  • #66462 - Phone case variants, to infinity, and beyond.
    by DoctorBoomstick
    Summary: “adds multiple boatloads of new phone case variants, based, mostly, around different horror movies.”
  • #66218 - Map Item Audit
    by Procyonae
    Summary: “Adds new map items and reviews existing ones”
  • bombasticSlacks@cdda.socialM
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    1 year ago

    Working on more EOC stuff, big things to come for it to give people examples.

    Really excited about all the mapgen stuff recently!

  • Venera3@cdda.social
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    1 year ago

    Pretty busy in boring old real life, but I’m making good progress unhardcoding attack vectors for Limb Stuff and (maybe) making them smarter about what you’re attacking with. We’ll see if it works out.

  • maleclypse@cdda.socialM
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    1 year ago

    I don’t know that I’ve ever seen 150 PRs merged in a week except maybe right after major release.

    • officer_dirtbag@cdda.socialOPM
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      1 year ago

      More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I’ll let you guess who it is :P

  • harakka
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    1 year ago

    Generator as appliance, hype! I think it was one of the last classic base things you needed a vehicle for. Also the right meatball/spaghetti ratio has now been scientifically determined

  • officer_dirtbag@cdda.socialOPM
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    1 year ago

    (Part 4)

    None

  • officer_dirtbag@cdda.socialOPM
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    1 year ago

    (Part 2)

    Balance

    • #66493 - remove fine screwdriving from multitool
      by anoobindisguise
      Summary: “multitool no longer has fine screwdriving”
    • #66485 - Add missing mutagen types to mutagen item groups
      by RenechCDDA
      Summary: “Add missing mutagen types to mutagen item groups (spawn in labs etc)”
    • #66514 - make welding practice less resource intensive
      by anoobindisguise
      Summary: “welding practice uses less materials”
    • #66496 - Readd Glorious to Elf-A
      by anoobindisguise
      Summary: “Elf-As are Glorious again”
    • #66541 - fix mine spawns of coal
      by anoobindisguise
      Summary: “mines spawn less coal”
    • #66558 - Partially reduce coverage of gambesons
      by anoobindisguise
      Summary: “Less of aketons/gambesons coverage is 100%”
    • #66557 - Increase world spawns of welding consumables
      by anoobindisguise
      Summary: “bigger spawns of weld consumables”
    • #66575 - Add ability to cull more farmed/bred animals
      by RenechCDDA
      Summary: “Most friendly breedable animals can now be culled without having to attack them”

    Bugfixes

    • #66490 - Move mansion bookcase memorial items out of the mansion_books item group
      by RenechCDDA
      Summary: “No more memorial items spawning in bookstore shelves, only books!”
    • #66487 - No cities = no roads
      by anoobindisguise
      Summary: “city size 0 disables roads”
    • #66472 - [Magiclysm] Fixes runes’ duration
      by Light-Wave
      Summary: “[Magiclysm] Fixes runes’ duration”
    • #65915 - Adds barrel-length entries to firearm conversion kits.
      by DoctorBoomstick
      Summary: “partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits.”
    • #66505 - Fix and re-enable 3D map memory
      by Rewryte
      Summary: “Fix and re-enable 3D map memory”
    • #66463 - Better special placement and road connections
      by Procyonae
      Summary: “Sanity checks special placement and road connections”
    • #66534 - Remote vehicle controller and programmable autopilot fixes
      by deepvelocity
      Summary: “Autopilot & vehicle remote controls”
    • #66482 - Camps display required calories for crafting and building upgrades
      by RenechCDDA
      Summary: “Camps properly display required calories for building and crafting”
    • #66429 - Counter gate move cost
      by Procyonae
      Summary: “Open counter gates are faster to navigate than counters”
    • #66610 - Crater core migration
      by Procyonae
      Summary: “Adds migration for craters”
    • #66591 - Lessens chance to fall on school start
      by Procyonae
      Summary: “Lessens chance to fall on school start”
    • #66580 - Rebreather recipe fixes
      by randomtyper
      Summary: “Fixes rebreather cartridge crafting recipes”
    • #66572 - Makes founders’ leg bags much, much, much rarer.
      by DoctorBoomstick
      Summary: “Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them.”
    • #66571 - Fix endless teapot error
      by Demivan
      Summary: “Fix error when activating non-empty endless teapot”
    • #66570 - Don’t report monsters breaking free from unknown grabbers if the play…
      by aschuhardt
      Summary: “Do not report monsters breaking free of unknown grabbers if the player cannot see them”
    • #66457 - Various Down Bed Fixes
      by theyareclose
      Summary: “Fix Down Mattress interactions with smashing, construction, and deconstructing beds”
  • officer_dirtbag@cdda.socialOPM
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    1 year ago

    (Part 3)

    Mods

    • #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
      by MorvarchPrincess
      Summary: “Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment”
    • #66512 - [Xedra Evolved] Magic MTFs
      by GuardianDll
      Summary: “Added few magic related profs”
    • #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
      by VladMasarik
      Summary: “[Alternative Map Key] Building alternatives now show correctly on the map”
    • #66391 - Add Mind Over Matter to C:DDA repository
      by Standing-Storm
      Summary: “Add the Mind Over Matter mod to the CDDA repository”
    • #66578 - Add missing buildings to Alternative Map Key
      by VladMasarik
      Summary: “[Alternative Map Key] Add missing buildings”
    • #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
      by Standing-Storm
      Summary: "Replace the +10% carry weight current bonus with an expandable ‘Lifting Field’ "

    Infrastructure

  • Sea_Actuary@lemmy.ca
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    1 year ago

    Did the way you acquire the HWP change? I haven’t been able to ask Cranberry about getting one, even though I completed their quest.

    • bombasticSlacks@cdda.socialM
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      1 year ago

      If it still works the same as it did a while back, you need to have certain skill levels to notice it on Cranberry. Otherwise you need to keep progressing the Hub standard quests.