• @deegeese
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    146 months ago

    Keeping my fingers crossed they eventually sand off the rough edges and turn it into a halfway decent Skyrim in Space.

    • Kbin_space_program
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      5 months ago

      The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.

      With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.

      But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.

    • R0cket_M00se
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      75 months ago

      It’s flaws can’t be fixed with mods, you’d have to create new/restructure large portions of the gameplay loops.

    • @9715698@lemmy.world
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      56 months ago

      I don’t think they can get past the engine limitations needed.

      I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.

      • Bilb!
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        6 months ago

        I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.

    • Echo Dot
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      36 months ago

      It’s a Bethesda game, so fat chance of that l.