- cross-posted to:
- china@lemmy.ml
- cross-posted to:
- china@lemmy.ml
It’s a good explanation on what is really going on with that. It’s not a good regulation, but it isn’t some Orwellian thing like I’ve been seeing people say either.
It’s a good explanation on what is really going on with that. It’s not a good regulation, but it isn’t some Orwellian thing like I’ve been seeing people say either.
Yes. They should expend enormous time and effort identifying each possible iteration and evasion that these companies are going to try.
Or they can cut off the revenue streams at the knee and force the companies to either adapt into something less openly harmful or die.
This doesn’t really make sense. It’s destroying an industry to prevent bad actors. Basically the same as banning driving to prevent drunk driving. It’s really not impossible to have a competent rating system for games, especially for a country that spends so much on sanitizing the internet of whinny the poo =\
However it is mostly adults spending money on these gambling machines pretending to be games.
…
What!?
We’re talking about the online games here. It’s not mostly adults spending money on them. It’s children and adults both.
Who do you think has more money? Adults or children?
Has more? Adults. Spends more on games? Children. By far. Often by either harassing their parents until they give in (both parents tend to work long hours) or by outright stealing it.