I find Jedi boring and have always been way more interested in the space fleet battles/logistics/tactics. As a kid I would watch RotJ and fast forward through the ground/throne room scenes just to watch the space battles. I still know exactly where all the scene cuts are.
That’s a strange thing to fixate on considering it’s absolute nonsense. They work because they look cool as hell but nothing about them makes sense in a logistical way.
Why are the defense batteries manually aimed? Why are capital ships engaging from within visible range? Why do they only do the lightspeed-suicide maneuver one time when it’s clearly the perfect weapon in space? Why do they fly like they’re moving through air?
Logistics is probably the wrong word, I don’t mean the actual physics of space combat, that never super mattered to me. As a kid that played a lot of X-wing so I probably imprinted some of that onto the movies. That game made it feel like a real space navy with an organization, ranks, squadrons, tactics, etc. that made more sense than the way the movies portrayed it.
I always disliked that the movies didn’t show more of the world-building, they definitely could feel shallow at times, but considering they were based on old Flash Gordon type serials I guess it makes sense.
I find Jedi boring and have always been way more interested in the space fleet battles/logistics/tactics. As a kid I would watch RotJ and fast forward through the ground/throne room scenes just to watch the space battles. I still know exactly where all the scene cuts are.
That’s a strange thing to fixate on considering it’s absolute nonsense. They work because they look cool as hell but nothing about them makes sense in a logistical way.
Why are the defense batteries manually aimed? Why are capital ships engaging from within visible range? Why do they only do the lightspeed-suicide maneuver one time when it’s clearly the perfect weapon in space? Why do they fly like they’re moving through air?
Logistics is probably the wrong word, I don’t mean the actual physics of space combat, that never super mattered to me. As a kid that played a lot of X-wing so I probably imprinted some of that onto the movies. That game made it feel like a real space navy with an organization, ranks, squadrons, tactics, etc. that made more sense than the way the movies portrayed it.
I always disliked that the movies didn’t show more of the world-building, they definitely could feel shallow at times, but considering they were based on old Flash Gordon type serials I guess it makes sense.