I exist, I think

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • The crosshair being locked on the bottom third of the screen makes the game unplayable for me. It’s the same feeling as when a game locks you to 60 fov where its slightly nauseating and very annoying at all times making every moment of the game feel terrible when it normally wouldn’t be. Forced my self to play it when my friends were online assuming it was just something that I had to get use to, but according to steam I spent 24.8 hours on the game and I still can’t stand it to the point where it is one of the 3 games I just straight up refuse to play at this point along with leauge and ark. I was really hoping the devs would add an option to be able to center the crosshair but the lead dev said that they weren’t going to change it due to it being too much effort iirc.

    Other than that one issue the game seems pretty good, everything seemed well designed at least when I played back in 2021 and I cant think of a another complaint I had. Not sure how people can deal with it but i’m glad that most people can enjoy the game.






  • wethan2@kbin.socialtoXCOM@lemmy.worldAncient XCOM wisdom
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    11 months ago

    WotC’s difficulty curve is weird, it starts out harder then base xcom 2, but once you learn the mechanics and figure out what works it becomes a lot easier. Covert operations give you a lot of resources, can stall the avatar project forever, and can be used to power level someone to max rank significantly faster then base game. Lost missions are essentially free xp. Black sites are trivialized by reapers, who can reliably solo them even as squaddies, making stalling the avatar project even easier. Reapers in general are very strong due to the absurd stealth, and remote detonation ability you get at corporal, not to mention banish which lets you one shot just about anything. There is also the training center, which lets you get every ability for a class plus some extra ones assuming you spend the time to get the points (Covering Fire + Threat Assessment + Cool Under Pressure is an insane combo on specialist). The new terror mission variation is significantly easier because the rebels actually shoot back now.
    The Chosen can be a mess, but as long as you aren’t in a bad situation already they are pretty manageable. The only thing that gets harder overall that I’ve noticed is the alternate supply raid mission with airlifting crates, still can’t figure out how to do that one properly although I think it might just be a skill issue on my end, haven’t heard anyone else complaining about it.
    (replied to your comment, but it didn’t show up, so if there are two comments here sorry about that)







  • Reusing a comment i made a few days ago, “It’s based off r/195, which was a sub where the main rule was that you had to make 1 post before leaving, that sub closed down a few years ago, then r/196 was made to replace it. IIRC r/195 was originally for some peoples apartment, with the name just being their apartment number. Eventually other people joined in because of the rule and it snowballed from there.”
    To add onto that, r/195 shut down because the mods didn’t feel like running it anymore as it became to much to handle.


  • EDIT: looks like the old head mod commented while I was still writing this. Their comments explain the situation much better.

    According to this earlier post (reveddit link), the new head mod was part of the old mod team, and the old head mod willingly stepped down at the same time they reopened. According to the old head mod in the comments they were already planning on stepping down, and the situation with u/spez just sped up the process. As for opening the sub, according to the post the mod team was not happy about reopening the sub, but felt forced too as they did not want to get replaced.

    Hopefully they do the thing that some other subs like r/pics are doing and make all the posts about something super specific but not really relevant.