• 38 Posts
  • 192 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Google screwed up like a lot of companies do. YouTube was never profitable to run. They were just burning through cash to keep the lights on and become the number one video host online.

    Internally there became a mandate to try and turn it into a profit making machine and the advertisers caught wind so they stepped in with their demands knowing that they were going to be the source of the profits. This is where the content restrictions started to happen as videos needed to become ad friendly.

    I wish YouTube would have figured out another path to help provide the service and pay video creators. At least with Premium you don’t get ads and Sponsor Skip means you don’t see embedded VPN and game sponsors.











  • It’s already dead, please leave the corpse alone.

    It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.

    I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.

    E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.





  • I’ve heard of the concept in the streaming space of “number of minutes watched”, like there’s a different way of judging success. This has me wondering if there’s a demand from up top to make these shows longer in order to increase that metric. I say this because while slow pacing can be an artistic choice and I’m perfectly fine for it for the right story. I lapped up Oppenheimer, and movies like Only God Forgives.

    When it works, it works. Ahsoka felt like it was stretched way out of pace, a 25 minute show elongated into an hour. Every. sentence. was. laborious. and. plodding. when. it. didn’t. have. any. reason. to. be. Not to mention the delivery of the lines felt so wooden and forced, and I think if you’re going to build around a slow paced story, then you need to lean on the emotion and body language to fill it out. This had none of it.


  • Couldn’t get through the first episode. I got 10 minutes in on my first view and then to about 35 minutes on my second before switching it off. I know nothing of Rebels or the cartoon shows, so these are new characters to me, though I know of Thrawn from the books.

    I found the script/acting/pacing awful and the main reason I couldn’t watch. The plot was trite and not enough to keep me wanting to watch. Another map hunt for a missing and possibly dead person? Again. Why? If the pacing/script/acting was fun then I’d be fine with just a sci-fi fantasy adventure, but the actors looked like they were working on sleeping medication, it was just painful to witness.

    Felt like there were some rumblings of this being a strong tent-pole effort for Star Wars after so many misfires, but I guess unless you’re super invested into the greater story then this is not the redemption it was talked up to being.