• 21 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL’s netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it’s very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.

    The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn’t mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.

    5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.

    I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.








  • depending on how they implement it. ie. the covid map and wild fire map apps from the BC gov doesn’t actually pull any information from your phone except location if you turn on the proximity alert. IF enough people download the app it would be very hard to locate the user even if you have location alert. It is a good idea to download EVEN if you are not in the targeted group cause projectiles won’t stop mid air because you don’t look like Latino. Simply be near the area of active raid carries risk.

    It can be done proper and be great help for people either want to avoid be in the area or trying to help out fellow human beings.








  • I’ve joined one of the Steam Dev Days conference in Seattle. It’s around time where people was still doing things like cross buy etc. (so buying the game on website unlocks both steam, dev’s own drm free version, maybe even console version.) I do not know if any of the actual developer term is updated after that time, but during the conference, one dev asked question exactly like this, can he sell his version without the 30% cut from valve if it does not going through Steam while giving away the steam key for free. The answer is no.

    During the time it was explained that if you sell on different platform, that gives better sale %, steam can also impost that sale % on it’s platform. At the time EGS was still not a thing but people asked about can they have different price on different platform, I think the answer is also no or not recommended, as they can request you to match say the base price of itch.io but they don’t mind if that sale and software never use anything from steam. They specifically mention if any steam feature, like invite steam friend is used, then no, even if your game are not downloaded or use any steam distribution feature.