Also, for a very lite game in the same vein, there’s Jason Tocci’s Junior Hybrid Battle Cryptids (using his 24XX system).
https://jasontocci.itch.io/2400/devlog/560931/junior-hybrid-battle-cryptids-10
“The vodka is strong but the meat is rotten.”
INTERESTS: TTRPGs, art, fantasy, sci-fi, science, ancient history, weird phenomena, humor, music, nature, etc.
LOCATION: Boston MA, USA
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Also, for a very lite game in the same vein, there’s Jason Tocci’s Junior Hybrid Battle Cryptids (using his 24XX system).
https://jasontocci.itch.io/2400/devlog/560931/junior-hybrid-battle-cryptids-10
@Shkshkshk @furry
I’m too preoccupied with a different genre of at the moment to really dig into these, but I’d heard that Mutants In The Now and Mutants In The Next were both basically attempts to recapture the vibe of 1980s Teenage Mutant Ninja Turtles RPG while improving the mechanics.
They are here:
https://arbco.itch.io/
@nyrath @swope @DmMacniel
Seems to me, rather than trying to come up with elaborate trapping mechanisms, maybe set some limits on the jump drive itself. Like:
* It is difficult to hide vehicle’s jump trajectory.
* Once in jump, a course is locked, can’t be changed (or not without consequence like burning out the drive).
* Observers can easily determine the endpoint of a jump and notify local authorities to intercept.
* Recuperation is needed before next jump.
@Shkshkshk @asklemmy
There’s a ton of anime that I *might* recommend to different people, depending on individual preferences and tastes:
https://docs.google.com/document/d/1JZR7jtU3q-LTqoWaGY-7YurPpvLpTIY0ybScvA1L0GQ/edit?usp=drivesdk
But the one that I come closest to recommending everyone, without qualification, would be:
“Keep Your Hands off Eizouken”
It’s basically a love letter to:
* joys and challenges in the process of creative collaboration
* how each success begets further goals
* how reflecting on details and oddities of the world adds to art
#Anime