Radiotower as a Service.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
Radiotower as a Service.
As a 3090 owner: ok, but largely meh & IDGAF.
Admittedly, I’ve only tried the FSR on a single game (Cyberpunk 2077), and while it looks cool & smooth, the input lag it generates feels horrid. While the DLSS FG might offer a bit lower input lag, it’s still more than it would be without FG, so… meh?
I didn’t like motion smoothing on TV’s, and (so far) I sure don’t enjoy it on my pc. Old man yells at cloud, etc.
Ask for a lot, try to appear less shit when ONLY asking a bit less
Or you know, business as usual
Is it just one guy’s project though? that kind of thing worries me in an xkcd #2347 kind of way.
honestly I don’t know. That’s a fair point, though I don’t really consider proton-ge to be mission critical by any means.
Oh, but you might finally play some of those untouched games in your library, so there’s that.
(X) to doubt.
When there’s a call for action, Avengers assemble, do nerds compile?
proton ge is actively maintained: https://github.com/GloriousEggroll/proton-ge-custom - same guy that maintains nobara linux.
it’s essentially proton experimental with extra patches and more up to date dxvk etc etc. While it is the bleeding edge of proton experimental, and all the other components, it’s pretty stable in my experience. But as always: experimenting with different proton versions is key, what works - works.
As cool as this is, to me this just screams security issues. If scripting in PDF can run doom, it can be (and is) used for nefarious purposes. Wasn’t eg. LTT’s channel compromized because of a PDF with some nasty stuff in it?
Not really a solution for the game specifically, but there’s a spiritual-successor of sorts for it, “Golftopia”. It is a bit scifi/neon themed, but does a similar thing.
I tested the game quite a bit and found it not working, and after some digging around I found some tidbits that 64bit windows’ lack the old systems to run 16bit apps.
Kinda sounds like the installer supplied winevdm or similar with the game. Pretty nice of them, tbh.
I’ve mostly thought about playing Balatro, but haven’t gotten around to it as I’ve only watched numbers go big in Untitled Space Idle (idler/clicker/absolute-timewaster).
It’s been a slow gaming week for me. :D
edit: maybe I should actually elaborate a bit on the idle-game.
Essentially: you have space ship, space ship must fight other space ships, which get tougher and tougher the further you go. As you go, you research, build, etc. more things to your ship to make it sturdier, deadlier, and faster, then reset and do it again, but BETTER. Rince and repeat, the usual idle-game loop.
There’s so many different ways to make the ship better - but you’re gonna need them all anyway, having multiple systems you can/need to level up, but usually can’t do so in one go is just a time sink.
It’s a simple game but if you identify as “scandisk/defrag watcher”, it’s for you.
TBH, I kinda do prefer to run the game on Win 3.1 I have installed in my dosbox (and neatly transport the whole “C:” around my systems with Dropbox sync :D), as the UI of CoTW gets kinda too small without pixel doubling/tripling - and afaik that’s one thing Wine doesn’t do.
Sidenote: BTW I have looked what the game Castle of the Winds is about. Man its from Epic. This company was such a cool company back then.
published by Epic, but not developed by them. Anyhoo, they were cool once upon a time. :)
edit: apart from nostalgia trip, I would say you don’t need Win 3.x if you already have Win98 set up in dosbox - should run all 16bit windows apps from stone age just fine as is.
Wine is kinda magical. I really like this old 16bit Windows 3.x game “Castle of The Winds” (topdown, turn based, roguelike) which doesn’t run on any 64bit windows as is (though, you CAN, with https://github.com/otya128/winevdm, but iirc it was a bit finicky).
Wine runs CoTW fine, seemingly.
aww, that’s a bummer, I’ve been eyeing that game for quite a while and it does seem interesting.
If there are other human players in the match, leaving sucks for them, so in that regards I get it.
If all the other players are bots… who cares? Penalizing for hurting bot-feelings is silly.
Been waiting this feature to drop for ages, the average improvement seems to be pretty bonkers.
Hoping this would fix some of the issues I’m having with games stuttering a bit, most notably Darktide.
since proton experimental works better (as in, works, but bad performance), are you on a distro which has proton-ge-custom available? Eg. on arch (and adjacent) https://aur.archlinux.org/packages/proton-ge-custom-bin / https://github.com/GloriousEggroll/proton-ge-custom is pretty baller. No idea if other distros have it packaged.
The github page does have the compiled version available under releases, but as for what you’d need to do to get it to steam requires some manual work, afaik. I’ve only used the packaged version.
The TLDR about proton-ge-custom is that it incorporates a lot of patches, newer dxvk, etc, bells and whistles and all that. Might work better than proton experimental, might not. Worth a try?
same, same. Had some cheap laughs with it around the time of release - got horribly drunk, peed out of the van’s window - at obscene speeds on dirt road, died several times… good times.
But actually building the car? Yea nah, that’s some arcane arts to me, don’t know much about cars beyond the surface level.
… I read the wikipedia article on this… I … what? I NEED to see this, this sounds wild.
Rockerboy getting busy on the back seat, with what? Don’t want to know.