• 5 Posts
  • 19 Comments
Joined 1 year ago
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Cake day: June 26th, 2023

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  • Yeah, I agree with everything you said. But what I was trying to say is that it is not all of the graphics push that are hurting production, I believe that on this generation alone we have many new graphics techniques that are aiming to improve image quality at the same time that it takes the load out of the devs. Just look at Remnant II that has the graphical fidelity of a AAA but the budget of a AA. Also, some of the production time is increasing due to feature creep that a lot of games have. Every new game has to have millions of fetch quests, a colossal open world map, skill trees, online mode, crafting, looting system etc. etc. Even if it makes no sense for the game to have it. Almost every single game mentioned on this thread suffers from this. With Batman being notorious for their Riddler trophies, The Witcher having more question marks on the map than an actual map, and Assassin’s Creed… Well, do I even need to mention it? So the production time increase is not all the fault of the increase in graphical fidelity.


  • You picked the absolute best examples of their respective years while picking the absolute worst example of the current year, that makes the comparison a bit partial, doesn’t it? Why not compare them to Final Fantasy XVI or one of the remakes like Dead Space or Resident Evil 4? Or pick the worst example of previous years, like Rambo: The Video Game (2014)? While good graphics don’t make a good game, better hardware allows devs to spend less time doing better graphics. 2 of the 3 examples you gave have static lightning (ACU and BAK), while the bad example you gave have dynamic lightning. Baking static lightning into the map is a huge time consuming factor while making a game, I assure you that from my second hand experience that at least 1 of those 2 games you mentioned had to compromise gameplay because they couldn’t change the map after the light-baking was done. And I’m just scratching the surface on the amount of things that are time consuming when making good graphics like the games you mentioned. As an example, you have the infamous “squeezing through the cap” cutscene that a lot of AAA of the last generation had, because it allowed the game to load the next area. That was time wasted on choosing the best times to do it, recording the scenes, scripting, testing etc. etc. All because the hardware was a limiting factor. Now that consumers have better hardware that isn’t a problem anymore, but consumers had to upgrade to allow it. That was also true for a lot of other techniques like Tessellation, GPU Particles etc. The consumers had all to upgrade to allow devs to make the game prettier with less cost. And it will also be true with ray-tracing and Nanite, both cut a LOT of dev time while making the game prettier but requires the consumers to upgrade their hardware. Graphics are not all about looks, it is also about facilitating dev time which makes the worst looking graphics look better. If Rambo The Video Game (2014) was made with the tech of today, it would look much better while costing the devs the same amount of time. Please don’t see make comment as a critique, I’m just trying to make you understand that not everything is black and white, especially on something that is as complex as AAA development.

    EDIT: I guess the absolute worst example of the current year would be Gollum, not Forspoken.





  • What’s better than going to the main inspiration of Spider games? Insomniac already said that a huge inspiration of their games is the Batman Arkham Series. They play very similarly but with Arkham being more focused on stealth and puzzles. The first one, Arkham Asylum is more of a metroidvania than an open world, so I think you could start with Arkham City (the second one). As for Zelda, you could try one of its copycats, Genshin is one of them, the other one would be Fenyx Rising, a Ubisoft game. I have never played, but from what Ive read, it’s pretty good.



  • Thank you for your long response. Here is the additional info:

    Are you connected via jack? Try connecting via USB instead. The jack has a TRRS connector and PCs usually only have TRS. This shouldn’t cause any problems normally, but idk what JBL or your PC is doing

    Yes, I’m using the green/pink cables but my headphone does not have USB so I can’t test using the USB. I did not understand the TRRS and TRS so I guess I will have to do a little research to understand it.

    Are you using Stereo Mix on your control panel > sound settings? Switch over to the actual mic and disable the Stereo Mix. That could be what’s causing your audio doubling

    The Stereo Mix was one of my first tries. So I’m pretty sure it is not it that is causing this.

    Have you tried this without EQ APO installed? Try fully uninstalling it and ensuring sound devices are set correctly. EQ APO could for whatever reason be mixing your output and input. It’s been a while since I’ve used EQ APO, but I only used it for audio output

    I installed EQ APO recently to have a more global approach to Noise Reduction instead of having to enable it in every platform. Having 20db preamped does not come cheap. So the effect happens even without it.

    Is the mic not disabling correctly and picking up audio from the headphones’ speakers? Try lowering audio output to a minimum and seeing if that changes the volume of your echo. Ask another person to help test

    When I lower the audio using the headphone’s built-in control the echo also lowers. So If I “Mute” the headphone using the slider there is no echo.

    If possible, can you try a different cable? The cable could just be faulty. Wherever you got it from might have a spare to try

    The headphones’ cable is non-detachable so I’m not sure how I can test a different cable.

    Is the USB or are drivers the problem? Get a TRRS splitter (3.5mm, 1 female to 2 male), and split the mic audio from the headphone audio

    The headphone comes with a cable extension that has 1x 3.5mm female on one side where I connect the headphone and 2x 3.5mm males (green and pink) on the other side where I connect to the computer. Is this what you are referring?

    Get new headphones or claim warranty on them (if you have it). My cursory googling showed that this problem has cropped up with a reddit user, and they ended up buying new headphones. If you do end up buying new headphones, I highly recommend buying a solid pair of wired headphones and a mic separately. It’ll be more cables, but much easier to swap out if things go wrong, and a good pair of headphones will last you a good 5+ years.

    Unfortunately, no more warranty on this one. I’m planning, in the far future, to buy a cheap DAC to plug-in a headphone, a microphone and an electric guitar so I can use all of them on the computer at the same time that I can use the headphones as monitors for the microphone and the guitar. Is this possible?




  • I have worked with a handful of online stores, all of them used different criteria for what was the most popular item. Some were pretty simple like “highest volume of sales in the past 7 or 30 days”, some others were pretty complex and some were pretty much dishonest, putting expensive products next to slightly higher than average ones in order to make them feel cheaper. Like the other comment have said, there is no consensus and it mainly depends on the company’s goals with that section.