Crazazy [hey hi! :D]

  • 4 Posts
  • 48 Comments
Joined 1 year ago
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Cake day: June 19th, 2023

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  • What are you on about? The open letter was specifically advocating against sponsorships and advertisements of the Military Industrial Complex. I.E. private companies who specifically try to turn a profit from countries going to war. Companies that literally earn money over people’s dead bodies. I think the people that wrote the open letter were very aware that being sponsored by the military was something that is hard to avoid. However there is a clear difference between being sponsored by a military and being sponsored by, like, literal death merchants






  • Crazazy [hey hi! :D]@feddit.nltoGames@lemmy.worldSteam keeps on winning
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    6 months ago

    Count this comment as irrelevant if you will, but I think one of the biggest missed opportunities of EGS is mod support. They have this world-class game engine, and they do so little with it. Maybe it is because of Unreal Tournament 4 failing to take off. Maybe they think just hamfisting a bunch of this modding stuff into Fortnite is all they need, but still I feel like the EGS version of the steam workshop is an open goal. Hell, with the money they’re saving from pawning off Bandcamp you can even buy off mod.io to get support for virtually no work at all. Like why hasn’t this happened yet?



  • Would you happen to know to what that is attributable?

    Not sure but I suspect it’s 2 things:

    • the default editor is kinda shit
    • but it is really good at editing it’s configuration language: elisp

    So people have a need to change their editor, and a good configuration language to do it in. Moreover, emacs secretly comes with a bunch of built-in features, not enabled by default. It also helps that emacs is not terminal-based, allowing users to do stuff in emacs that you aren’t able to do in a normal terminal (like viewing images, or searching for images on the web. Did I already say that emacs has a built-in (primitive) web browser?) and generally means that emacs users “live” in emacs, as they already have access to so many features.

    If you compare this to vim

    • good text editing experience by default
    • vimscript wasn’t all that great (lua is better but neovim is still a very good editor so the drive to fix all it’s warts isn’t quite there)
    • it is terminal based, so you can’t do some of the funny stuff that emacs allows you to do

    Did I understand you correct in that customizing Spacemacs is a completely different beast?

    Correct.

    So knowledge acquired related to it doesn’t translate well to Vanilla/Doom Emacs and vice versa?

    I wouldn’t quite say that. It is more that you are probably going to need some prerequisite emacs knowledge to make the best use out of spacemacs’ layer system. To figure out how spacemacs works, you first need to have a basic idea of how emacs works. Doom is a bit closer to the metal, so you need to know less in order to properly customize it


  • Oh! Emacs fanboy here!

    I think that one of emacs’ surprising great points is that there is a plugin for a lot of smaller languages. If you’re working with a language that has no special text editor love at all you’re likely better off using vim but if the language authors made a plugin for their language, it’s likely either going to be for emacs or vscode.

    As for distribution vanilla emacs Doom emacs. Spacemacs has a bespoke customization system involving layers that is not all that friendly towards copy & pasting code from the internet. Doom emacs customization leans more to the vanilla side which can help if you need to solve a problem in your workflow.

    (Obviously vanilla emacs works best in that regard, but I can understand not wanting to start with default emacs straight away)