Hi, Mlem App Community!

We on the Mlem Team wanted to share some information regarding the progress on the development of Mlem, what we’re working on, and where we see the project on July 1.

THE GOOD

For the next build, we’re working on 5 major components:

  1. Main Feed - We are refining both Large and Compact post views, improving their functionality and adding a bit more spacing to compact mode so that clumsy/“fat-finger” tapping results in fewer mis-taps.
  2. SWIPE-TO-VOTE! - Yes, we have brought this feature to the main feed! Swipe right to vote (up/down) and left to reply/save. This is the only configuration right now, but we plan to add customization in a later build.
  3. Profile Tab - This one is taking a lot of work and time, as we want to get it right. We felt that Apollo’s profile page is a bit… blah, so we wanted to make something… prettier. Featuring both your profile picture and your banner image, the profile page will be information-rich and engaging. It will also feature a quick and simple way to sort between Overview, Posts, Comments, and Saved items without diving into a context menu.
  4. Community View/Browsing - Another biggie, and one which takes a lot of work. We are adding a dedicated screen for browsing, subscribing, and favoriting communities (Local or All federated) and sorting by Local, All, and Subscribed. This functions similarly to the “All Subreddits” screen in Apollo.
  5. Accessibility! - Our accessibility expert has audited ALL of these pages and tabs to make them 100% compatible with iOS’s VoiceOver and Screen Reader Accessibility features, so those with visual impairments can use Mlem without impediment. We’re proud to say that the next build of Mlem will be fully a11y compliant, as will be all future builds! Mlem is an app for everyone!

Of course, in addition to these 5 major components, we’ve also been working on tons of bug fixes and performance improvements.

THE BAD

We (especially me) have been telling everyone that we’re aiming for July 1 for our 1.0 app launch. That was very silly to say, as the Apple App Store review process is… nuts. To realistically hit that date, we’d have to submit the app now, and it’s pretty far from ready. So, suffice to say, that’s not going to happen. We are now making a revised projection that we will have a Gold Master (GM) for 1.0 ready for submission to the App Store on July 1 which will go public whenever Apple decides to approve it. That could be days or weeks after initial submission–we will all just have to wait and see. Development will continue during that time, but further updates/releases will be much quicker after the initial approval.

We (I) apologize for setting unrealistic expectations with the Mlem community in this regard. We (I) should have known better. Nonetheless, we’ve taken this bad news and are moving forward with a renewed fervor to get this app up to snuff for the rigorous (and somewhat bastardly) App Store review process. Releases will be limited for now to our 10k TestFlight beta testers, for whom we are extremely grateful!

THE TEAM

We continue to labor. Our team, which ballooned to about 20 devs and designers at one point, has constricted back to about 10 main contributors, with about 6-8 core contributors. Such is the nature of FOSS projects as people come and go as their lives permit. This is a completely volunteer project where people donate their free time. It’s not a job. We actively recruit when we have shortages in manpower or project goals that require specialties our current team lacks. Remaining flexible is critical. The best thing about our team is that everyone seems to like each other, and works together very well. Working with this team is a pleasure!

Our team currently has representatives from all over the world. From the North American cities of Seattle, Boston, Ottowa, and NYC to rural Indiana and all the way to Europe’s Scotland and Slovenia and even to Sydney, Australia, we have team members contributing their time and talent 24/7 from around the globe to make Mlem the best app we can-- for you!

THE FUTURE

As mentioned, we plan to hit 1.0 GM by July 1 to submit to the App Store, with approval forthcoming afterward. Until then we’re working as hard and fast as circumstances allow to bring as many 1.0 features and bug fixes as we can to make that a reality. We obviously can’t get to implementing every feature and squashing every bug, but we’ll build in many features as is realistic for a 1.0 app and squash as many bugs as we can. Until then the beta app will be missing some features and harboring some bugs. It’s just the nature of the beast.

Keep testing, stay excited, and check back here for updates and discussion about the Mlem App!

Cheers!

– The Mlem App Team

  • BrooklynMan
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    1 year ago

    UPDATE TEXT

    Hi, Mlem App Community!

    We on the Mlem Team wanted to share some information regarding the progress on the development of Mlem, what we’re working on, and where we see the project on July 1.

    THE GOOD

    For the next build, we’re working on 5 major components:

    1. Main Feed - We are refining both Large and Compact post views, improving their functionality and adding adding a bit more spacing to compact mode so that clumsy/“fat-finger” tapping results in fewer mis-taps.
    2. SWIPE-TO-VOTE! - Yes, we have brought this feature to the main feed! Swipe right to vote (up/down) and left to reply/save. This is the only configuration right now, but we plan to add customization in a later build.
    3. Profile Tab - This one is taking a lot of work and time, as we want to get it right. We felt that Apollo’s profile page is a bit… blah, so we wanted to make something… prettier. Featuring both your profile picture and your banner image, the profile page will be information-rich and engaging. It will also feature a quick and simple way to sort between Overview, Posts, Comments, and Saved items without diving into a context menu.
    4. Community View/Browsing - Another biggie, and one which takes a lot of work. We are adding a dedicated screen for browsing, subscribing, and favoriting communities (Local or All federated) and sorting by Local, All, and Subscribed. This functions similarly to the “All Subreddits” screen in Apollo.
    5. Accessibility! - Our accessibility expert has audited ALL of these pages and tabs to make them 100% compatible with iOS’s VoiceOver and Screen Reader Accessibility features, so those with visual impairments can use Mlem without impediment. We’re proud to say that the next build of Mlem will be fully a11y compliant, as will be all future builds! Mlem is an app for everyone!

    Of course, in addition to these 5 major components, we’ve also been working on tons of bug fixes and performance improvements.

    THE BAD

    We (especially me) have been telling everyone that we’re aiming for July 1 for our 1.0 app launch. That was very silly to say, as Apple App Store review process is… nuts. To realistically hit that date, we’d have to submit the app now, and it’s pretty far from ready. So, suffice to say, that’s not going to happen. We are now making a revised projection that we will have a Gold Master (GM) for 1.0 ready for submission to the App Store on July 1 which will go public whenever Apple decides to approve it. That could be days or weeks after initial submission–we will all just have to wait and see. Development will continue during that time, but further updates/releases will be much quicker after the initial approval.

    We (I) apologize for setting unrealistic expectations with the Mlem community in this regard. We (I) should have known better. Nonetheless, we’ve taken this bad news and are moving forward with a renewed fervor to get this app up to snuff for the rigorous (and somewhat bastardly) App Store review process. Releases will be limited for now to our 10k TestFlight beta testers, for whom we are extremely grateful!

    THE TEAM

    We continue to labor. Our team, which ballooned to about 20 devs and designers at one point, has constricted back to about 10 main contributors, with about 6-8 core contributors. Such is the nature of FOSS projects as people come and go as their lives permit. This is a completely volunteer project where people donate their free time. It’s not a job. We actively recruit when we have shortages in manpower or project goals that require specialties our current team lacks. Remaining flexible is critical. The best thing about our team is that everyone seems to like each other, and works together very well. Working with this team is a pleasure!

    Our team currently has representatives from all over the world. From the North American cities of Seattle, Boston, Ottowa, and NYC to rural Indiana and all the way to the Europe’s Scotland and Slovenia, we have team members contributing their time and talent 24/7 from around the globe to make Mlem the best app we can-- for you!

    THE FUTURE

    As mentioned, we plan to hit 1.0 GM by July 1 to submit to the App Store, with approval forthcoming afterward. Until then we’re working as hard and fast as circumstances allow to bring as many 1.0 features and bug fixes as we can to make that a reality. We obviously can’t get to implementing every feature and squashing every bug, but we’ll build in many features as is realistic for a 1.0 app and squash as many bugs as we can. Until then the beta app will be missing some features and harboring some bugs. It’s just the nature of the beast.

    Keep testing, stay excited, and check back here for updates and discussion about the Mlem App!

    Cheers!

    – The Mlem App Team

    • BrooklynManOP
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      71 year ago

      thats a current bug in the app, where posts with an image and text do not display the text. sorry. we’re working on it. :(

  • @hanni@lemmy.ml
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    71 year ago

    I’m so grateful for the amazing work you’re doing. Do you accept donations?

    • BrooklynManOP
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      51 year ago

      As has been mentioned before, due to the communal (and multinational) nature of the development, there are some legal and tax concerns we haven’t ironed out. While we’d like to, we have to figure that stuff out first. But thanks for your interest!

    • BrooklynManOP
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      71 year ago

      Apple’s TestFlight has a hard 10k limit. there’s nothing we can do about that. sorry. We would if we could!

    • finn
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      11 year ago

      You can clone the git repo and build locally. Then you also have access to unofficial builds. I’ve already got the swiping gestures 😯💙

  • @D3struction@lemmy.world
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    31 year ago

    This has been so helpful in transitioning over to Lemmy, appreciate you lots for making this for us

    Will be happy to buy a premium or whatever version of this when it drops on the App Store.

  • MoxvallixA
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    31 year ago

    Very hype, well done guys!

    • BrooklynManOP
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      41 year ago

      not planned, and, unless kbin changes its API to be compatible with lemmy, that’s likely never gonna happen.

    • bwhough
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      11 year ago

      Really hoping that something can happen here, I’ve been exploring both Lemmy and kbin and I definitely have come to prefer kbin pretty thoroughly - but Mlem is great and I’d love to keep using it!

  • Br0da
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    21 year ago

    Hoping to get the ability to long press and save pics\vids and search. Thanks for all the hard work and I’ll keep donating!

    • BrooklynManOP
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      31 year ago

      we’re not accepting donations, atm. we’ll let you know when we do!

  • Xylinna
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    11 year ago

    Awesome update! I’m excited for the swipe feature, that’s one feature that I really like.

  • @bastardsheep@aussie.zone
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    11 year ago

    making a revised projection that we will have a Gold Master (GM) for 1.0 ready for submission to the App Store on July 1 which will go public whenever Apple decides to approve it.

    As someone just starting to poke at Lemmy, I still consider this good news. :)

  • Thales
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    11 year ago

    You guys are doing fantastic! Using the app is a joy.

    Is iPad support on the roadmap? It that something semi-decent Swift developers could assist with?

    • BrooklynManOP
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      21 year ago

      an iPad-adapted view (with landscape support) is in the roadmap, but not for v1.0. we’re focusing on getting basic features and a functional app for 1.0, and that’s a LOT for the 1 month we’ve been working on it. Trust me, I WANT iPad support myself, but we have to be realistic. we’re developing at a breakneck pace as it is. there’s only so much we can realistically put in the app in that timeframe.