nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-210 months agoSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comexternal-linkmessage-square17fedilinkarrow-up186arrow-down13file-text
arrow-up183arrow-down1external-linkSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-210 months agomessage-square17fedilinkfile-text
The report itself is a good read, https://vginsights.com/assets/reports/VGI_Global_PC_Games_Market_Report_2024.pdf
minus-squarefilister@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·10 months agoOut of more than 14K.
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up6·10 months agoThe number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit. Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.
Out of more than 14K.
The number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit.
Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.