nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agoSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comexternal-linkmessage-square17fedilinkarrow-up186arrow-down13file-text
arrow-up183arrow-down1external-linkSteam’s top 10 games captured over 60% of revenue in 2023venturebeat.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agomessage-square17fedilinkfile-text
The report itself is a good read, https://vginsights.com/assets/reports/VGI_Global_PC_Games_Market_Report_2024.pdf
minus-squareconciselyverbose@kbin.sociallinkfedilinkarrow-up6·1 year agoThe number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit. Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.
The number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit.
Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.