I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • espa@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Looks cool! By scrollable, do you mean that the player can move the stage camera at their own pace and enemies will spawn at certain spots, or is it similar to Touhou but just different in how the underlying spawning system will work (as opposed to timer based which I assume Touhou is)?

    • raubarno@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      If, in Touhou series, the scene is limited to the viewport, in my game I experiment with a larger field. Some ‘fairy-level’ enemies may reside in nests, some may move around. But I’ve just finished the very basic graphical level today and a satisfying smooth scrolling in a large field. Now, I can focus more on a gameplay, add enemies, bullet mechanics and see what is the most enjoyable way to play. It may even have several game modes, including the classical ‘Touhou’ experience…

      I’ve understood I need a dev blog so badly. :)

      • espa@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        If it means anything, I’d read your dev blog if you ever do publish one :P