Although I agree VR is insane, my Valve Index is completely useless on Linux due to a SteamVR bug. Well, not completely useless, I can still use XRdesktop with it, but it’s completely useless for any game that requires SteamVR (so all of them). After years of not using Windows I had to reinstall it just for VR…
I had a similar issue with my Vive Pro, but switching to another DP slot on my AMD GPU fixed it.
That sadly doesn’t help for me.
I’m planning on buying a new GPU anyway so hopefully once I manage to get one (the current GPU shortage is insane) I won’t have this issue anymore.
I’ve always thought VR would be absolutely amazing once done right (good refresh rate, fast sensors, nice controllers mainly), and Valve seems to have nailed it. I don’t have one, but once more games become available I’ll definitely have mine !
More games? You could argue that some genres need more representation, but there are already way more VR games than you could ever play.
From what I’ve seen most of them are more like technical demos, not your average Zelda, Skyrim, The Witcher 3, etc. It’s like saying there are millions of games on Android. There might be a few good ones, sure.
Alyx looks fantastic, but this is only a start for now, and I really hope this gets better.
Edit: this is especially important when you see current prices for good headsets. I’m not spending that kind of money for one good game and some demos. But I’m definitely following the VR world with interest.
It is true that there are not many 100+h RPG type of games for VR, but that is at least partially because the medium does led itself better to shorter sessions and games more about game mechanics than long story. For most of these it is not fair to call them tech-demos (that was true in 2016-2018), but it might not be what you are looking for.
Maybe I sounded more like a hater than what I wanted, sorry for that. I actually think the technology and future possibilities are amazing. When the Nintendo DS came out I think it was quite similar: new tech, new possibilities, many games were just mini-games made for you to enjoy these features. Then there was a hole “touch” generation that was very well integrated, I used these features in almost every game on my 3DS.
Fast forward to today, touch seems to have died, even Nintendo doesn’t really develop anything in that regard. I guess I fear that the same might happen with VR, although it’s definitely amazing immersion wise, I think it can become a gimmick, unless we get more genres available, especially games that benefit more from immersion (FPS, RPG, etc).
Yeah, might be true. But I think one of the main barriers to adoption of VR is that people expect there to be traditional games, which are simply most of the time not very good on VR. Even HL:Alyx diverges significantly from the traditional FPS formula. VR in my view is more about entirely new type of games.
VR is a good opportunity to try new types of gaming, that’s for sure. I love the Index controllers concept, i’m sure it’s as close to full immersion as you can get. Give me my next RPG there and I’m sold :p
deleted by creator
Unrealistic to due to latency. Better get a stand alone headset then.
I’m glad VR on Linux has gotten to a point where it’s a great experience. I still can’t justify the US$900 (used) when that’s more than my whole gaming system cost. I would likely get more pleasure from buying/upgrading a game system for a friend to play with.
Used HTC Vive are significantly cheaper and still very good. The main problem is the GPU prices right now, but if you have something somewhat older like a Geforce 1080 or a Radeon 480/580 you are good to go even with a higher resolution headset like the Index or Vive Pro.
I wanna try VR some day too because I have read online that it can be used for eye exercises to mitigate exotropia (which I suffer from).