https://xkcd.com/2867

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It’s not just time zones and leap seconds. SI seconds on Earth are slower because of relativity, so there are time standards for space stuff (TCB, TGC) that use faster SI seconds than UTC/Unix time. T2 - T1 = [God doesn’t know and the Devil isn’t telling.]

  • ericbomb@lemmy.world
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    11 months ago

    We use datediff in sql and let God handle the rest.

    “Oh but they’re in different time zones” “Oh did you account for if one is in day light savings and other isn’t” “Aren’t some of these dates stored in UTC and some local?”

    Are all problems I do not care about.

        • phoneymouse@lemmy.world
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          11 months ago

          If your system hasn’t been upgraded to 64-bit types by 2038, you’d deserve your overflow bug

          • Appoxo@lemmy.dbzer0.com
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            11 months ago

            Let’s just nake it 128-Bit so it’s not our problem anymore.
            Hell, let’s make it 256-Bit because it sounds like AES256

            • phoneymouse@lemmy.world
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              11 months ago

              64 bits is already enough not to overflow for 292 billion years. That’s 21 times longer than the estimated age of the universe.

              • nybble41@programming.dev
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                11 months ago

                If you want one-second resolution, sure. If you want nanoseconds a 64-bit signed integer only gets you 292 years. With 128-bit integers you can get a range of over 5 billion years at zeptosecond (10^-21 second) resolution, which should be good enough for anyone. Because who doesn’t need to precisely distinguish times one zeptosecond apart five billion years from now‽

                • Hamartiogonic
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                  11 months ago

                  If you run a realistic physical simulation of a star, and you include every subatomic particle in it, you’re going to have to use very small time increments. Computers can’t handle anywhere near that many particles yet, but mark my words, physicists of the future are going want to run this simulation as soon as we have the computer to do it. Also, the simulation should predict events billions of years in the future, so you may need to build a new time tracking system to handle that.

                  • nybble41@programming.dev
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                    11 months ago

                    Good point. You’d need at least 215 bits to represent all measurably distinct times (in multiples of the Planck time, approximately 10^-43 seconds) out to the projected heat death of the universe at 100 trillion (10^14) years. That should be sufficient for even the most detailed and lengthy simulation.

              • Faresh@lemmy.ml
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                11 months ago

                With a 128 bit integer you can represent 340 undecillion (or sextillion if you use the long scale notation) seconds, which is equivalent to 10 nonillion (or quintillion, long scale) years. The universe will long have have stopped being able to support life by then because stars stopped forming (enough time would have passed it could have happened a hundred quadrillion (a hundred thousand billion, long form) times over assuming we start counting from the birth of the universe).

      • The_Lurker@lemmy.world
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        11 months ago

        Swatch’s Internet Beats are making more and sense every time Daylight Savings forces a timezones change. Why are we still using base 12 for time anyway?