Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.
I would love to buy this game on sale and never get around to playing it.
What about Panic Disorder Survival Horror? You have to get through a full week, including 5 work days, 2 social events, and an errand…except you can have a panic attack at any time but also have a heart condition, so you’re not sure if you’re really having a panic attack or heart attack. If you guess wrong, you lose. Also you have to have a completely empty bladder and colon so you don’t soil yourself at work and get fired or in a social setting and lose friends out of embarrassment if you happen to have a panic attack in those settings. Easy mode comes with a script for xanax. Hard mode comes with an abusive stalker ex and their family.
You can checkout https://store.steampowered.com/app/1392820/Milk_inside_a_bag_of_milk_inside_a_bag_of_milk/ - it’s not that but it’s a somewhat similar thing
I had a very similar idea but it’s about avoiding contact and conversation out on the street and on public transportation. May or may not be influenced by real life experience.
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
Easy mode: party host has a dog or cat that will let you sit and pet it all night.
You’ve just proposed the next indie game of the year
Good. Someone, please make this. And make it first person for the full effect.
Other ideas for people to pinch:
- You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
- The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
- To pause the game, you have to look at your phone while standing in a quiet area.
- Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
100% science based dragon MMO
A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.
It exists in a very simple way https://framesynthesis.com/drivingsimulator/maps/
I used to play this all the time in high school and was thinking about it again last week out of the blue. Thank you for the nostalgia :)
Burnout or NFS! Also an SSX in this style would be amazing
SimEarth remake with a proper geologic and climate model.
All the newer games in that mode feel like they’re all about growing the predefined lifeforms.
SimEarth was more about making the planet to support the lifeforms.
cries in Spore
That game was such a disappointment.
I quite like it, what do you dislike?
You are one species. I want to play god.
Spent all their time on a cool creature customizer, but the actual gameplay is pretty shallow.
There are plenty of God simulators, but that’s not what Spore’s about. You could try Black and White, for instance.
The best way to play it is to get high as fuck with a friend and engineer the most insane lifeforms possible.
In that vein, a remake of Sim Life using neural networks and all the latest “learning” and “evolving” tech.
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Basically “Not Just Bikes” the game.
NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.
I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.
I want to feel pain
Mirror’s Edge-style gameplay (specifically first person) for experiencing Spider-man’s first few weeks of having powers, including the time prior to having built the web-shooters. I have wanted this ever since the teaser trailer for the first Andrew Garfield movie.
This is so close to what I’d want, which is basically this + somewhat accurate recreations of real life places.
Imaginary places would work too, but the main thing I’d like is to have more maps to explore than I can deal with. I could spend hours just exploring and goofing around
A Rockstar Open World Pirate game.
Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.
Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.
A spaceship captain game with an AI crew that follows your orders, and is focused on problem solving and exploration rather than combat and resource gathering. Kind of like ongoing episodes of star trek, but in game form.
Kinda like artemis but with AI?
Possibly, but I was picturing being able to move around the ship and you would have to manage your crew by assigning roles. Almost like rimworld meets bridge crew meets star trek online.
You’re describing Barotrauma in space.
I would be so keen on that!
I actually started making a version in the old gamemaker:studio years ago. When they abandoned GMS and went to GM2 I just gave up.
A game similar to the Expanse and Firefly. A space exploration, trading and combat game where you fly around a single solar system in a small ship and can also land on planets (please not procedurally generated though. Just make fewer places you can visit, but design them).
Oh, and with realistic Newtonian physics. Even if that means combat will be largely about who can fire the most missiles. But it would also mean you can avoid enemies altogether by planning the right planetary slingshot, millions of miles before you’d meet them.Outer Wilds comes close, but I’d love something more gritty, realistic and on a bigger scale.
Evochron. One dev, super dedicated to this concept.
Elite Dangerous has some of those elements, not quite what you’re describing rhough
So basically Anno 2307?
I haven’t played Anno 2205, but what your describing seems a bit further in time than that game. The start of colonization of the Moon vs settling/trading with the full solar system.
A game where you play a reporter in a pre-internet open world, digging through meetings, documents, connections and surveillance to get information to create stories.
You could have relationships with people too, and test them. Go with a private story on someone that will get big views and make the rent but piss them off, or keep it private and maintain your relationship to access their connections to try for a bigger story.First person city planner, probably in vr where you can plan something out and then see your city grow as you walk around it
Cities VR is pretty close to that.
This sounds mint and I’m sad I’m too solodev to make it.
Fuck that, I believe in you friend. You can be the next Tynan. The next Concerned Ape. Today is the day, YOU GOT THIS!
Today is most certainly not the day, as I have covid and am mostly just sleeping. But thank you for believing in me lol
This but let me drive around too, maybe even free running like mirrors edge around the city I built
I didn’t watch the video yet but got damn the more I think about it the more I want it
Large scale battles with titans and the excellent pilot mobility mechanics? Sign me the fuck up.
It would be so fun!
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Planetside 2, but in Warhammer 40k. I want to be an ork running around krumpin gits with a hundred other boyz, smashin up some humie tinboyz or them big bug wotsits
Bonus points if you can be a psyker and blow up your whole squad
deleted by creator
That’s the easy part, you just have to be able to yell “WAAAAAGH!” while firing indiscriminately like a propa lad
I loved being cannon fodder in the M&B Napoleonic Wars mod.
Nothing beats lining up to face a volley of rifle fire.
Ethics aside, making the Space Marines pay-to-play while Orks are free would be hilarious, especially if the Orks still have higher odds of winning. Being a walking tank isn’t pay-to-win. You have to coordinate and not get overrun by sentient mushrooms with extra-shooty red guns. Get a few veteran tabletop players to pony up, and they’ll slice through a hundred randos without slowing down… while the survivors think it’s the coolest thing they’ve ever seen.
deleted by creator