And if they are serious it doesn’t make sense, ray tracing, path tracing, global illumination, make a game leaps and bounds more enjoyable for me. Realistic lighting is everything, I cannot wait for the day they finally get the new global illumination system in star citizen…
For quite literally years I couldn’t remember the name of that game so thank you! I use VICE these days as an emulator and one of my friends had that game but literally couldn’t remember the name.
I remember that too. So many memories…
Curious as to whether you were an Amiga person too? I’ve found Commodore wasn’t very well known at all in the US but the UK, Australia and most of Europe it was super popular.
Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I’d rather choose not to play with raytracing and I don’t have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn’t matured to a point where rasterization techniques can’t produce the same effect and b) devs aren’t developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It’s gonna take time for raytracing to impress but when it does it’s going to blow your mind.
And if they are serious it doesn’t make sense, ray tracing, path tracing, global illumination, make a game leaps and bounds more enjoyable for me. Realistic lighting is everything, I cannot wait for the day they finally get the new global illumination system in star citizen…
games should look like they were made for the ps2 or else im not buying
PS1 or bust
Best console, best graphics:
As someone who grew up with a Commodore 64 I present Bruce Lee
(oddly I can’t upload gifs so apologies for the link)
I grew up with one too, but I didn’t have that game.
On the other hand, there was Jumpman…
For quite literally years I couldn’t remember the name of that game so thank you! I use VICE these days as an emulator and one of my friends had that game but literally couldn’t remember the name.
No problem. There was also Jumpman Jr., which was basically just the same game but with new levels.
I remember that too. So many memories… Curious as to whether you were an Amiga person too? I’ve found Commodore wasn’t very well known at all in the US but the UK, Australia and most of Europe it was super popular.
i don’t see the benefit of raytracing…
Do you have a gpu that can run max raytracing at 1440p - 100+ fps?
I’m not saying it’s a worthwile investment, but if you CAN run it well… you’re going to.
What gpu can actually run 100fps with rt on 1440p?
Yes I did, still choosed to run games without raytracing on ultra without any upscale. Of course I did notice some (imho!) minor nice lighting and refraction stuff with raytracing, but for me these never justified the performance loss and the soft look of an upscaled image.
Therefore I’d rather choose not to play with raytracing and I don’t have the feeling that I miss something :)
The biggest reason your not seeing much benefit is because a) the tech hasn’t matured to a point where rasterization techniques can’t produce the same effect and b) devs aren’t developing games with raytracing in mind.
Honestly, the most impressive examples of raytracing have been Nvidias tech demos, more specifically Quake 2 RTX and Minecraft RTX textures.
It’s gonna take time for raytracing to impress but when it does it’s going to blow your mind.
It’ll happen right after server meshing!
Don’t worry. S42 is feature complete.