And some people were annoyed it didn’t win game of the year…
Most average game of the year.
Bethesda hasn’t innovated in years, they depend nearly entirely on the name aloneand modders.
Let us all remember that one time that they thought that monetizing the mods was a good idea and a massive amount of Steam users demolished them online. Like oh you want to make awful games, make that money, then have modders make cool content that makes it worth playing, and then have the balls to ask for a cut of what they’re selling it for?
And guess what? They still do that. And the fallout 76 store and subscription is something I will never forget.
One of the games of the year!
The universe of Elder Scrolls: Spacerim just feels… strangely sparse and uninteresting, even in a lot of the places that should be interesting.
If this came out 5-6 years ago, it’d be a different story, but there’s frankly too many competitors that have done space RPG as good or better than Todd has with his latest entry.
I’m looking for games like this and The Outer Worlds, any suggestions?
Elite: Dangerous
No Man’s Sky
Star Citizen
I wouldn’t call these RPGs though :( I love the first two, but they are Sandboxes without a campaign and right now I’d kill to have something like Mass Effect. Let’s wait for Squadron 42…
Some people will worship anything Bethesda puts out, even when it’s mid at best
Hey, at least it’s better that worshipping Instinct Games.
Some people worship the turd products released by Apple, some the perfect games from Bethesda 😉
Some other people really let Apple live rent free in their heads lol
I mean, I actually like the game, but I will say that anyone that thought it deserved GOTY awards is delusional and presumably in a tiny minority to think it. It wasn’t even plausible that it would even win best RPG when it came out the same year as Baldur’s Gate 3. Starfield may not be a terrible game, but it’s definitely not great either. It’s thoroughly mediocre.
Starfield is one of the most bland games ever made. Modders can’t fix it or want too. This is not Fallout or Elder Scrolls. We are talking about a new Intellectual Property (IP) and it was sub-bar at release. To make people care and want to mod it. You need give them something good. Bethesda failed at this for Starfield.
Also I tried of “Bethesda release another mid game, but the modders will save it.”. Can we stop this. People need to hold them to a higher standard.
Anecdotally but this is why I felt there were less interesting fallout 4 mods to me than NV despite there being more of them.
As I understand it: the main issue with fallout 4 from a modding pov is that they reworked the entire engine twice between FONV and FO4. Once for Skyrim, which made it much easier to make mods, and then again for FO4 which made modding some things much harder, if not impossible without workarounds.
At the end of the day, people don’t want to work really hard to polish a turd when they could be working on improving a flawed gem instead. New Vegas has much better meat on it’s bones even if it’s the same bones as 3 and 4. Starfield is like someone put a bunch of unflavored tofu on all those bones and tried to sell it as premium ribs.
Please fix your text.
Modders will fix it.
Also like… do we know it will even be easily moddable? When I think of games the most transformed by mods over the years I think of games that are 10+ years old, or extremely modular indie games seemingly designed with mods in mind (like Rimworld).
From what I’ve seen others say who have been in contact with the “big names” in modding apparently Suckthesda decided to make changes to the engine that made modding way more difficult than it was in the past and changed how some file structure works so combine that difficulty with an already super lackluster game and they basically gave up on it.
Bethesda shot themselves in the foot big time by paying lip service to modding, but actively making it worse.
My money is on money. The same reason Paradox make Collosal Order dumb down cities skylines 2 modding capabilities. They want to sell you content, not let modders create it for free. Once they get their dlcs out then they’ll open modding up to whatever degree it’s possible with the changes they’ve made.
How transformative it is is debatable, but the total war warhammer series got a really strong modding scene that’s only gotten better with time.
Bethesda keeps their engine for a reason, there is a lot of people that will be intimately familiar with the modding tools once they arrive.
I still don’t get why my parents couldn’t come to my wedding
Or why my parents are UC citizens despite me having a Freestar background
Or why my parents aren’t religious despite me having the Enlightened background
Or why my parents seem to exist just to give me grandma’s UC marine armor (but we’re Freestar???) and an ass terrible ship my dad won in a poker game
It’s a typical sign that the game lacks polish.
I don’t think making the parents Polish will help anything.
Every game needs more Polish
Cyberpunk 2077 had a ton of Polish and look how it was at launch.
A little too much Polish
They got the balance right eventually.
RIP to the removed Polish
Got it for free with my GPU. still feel ripped off. its just so incredible boring.
Makes you wonder what they spent all that development time doing? It’s not like they had to reinvent the wheel and make an all new engine.
I’ve sunk more time into it than it deserves and I think maybe 50% of the content that feels unfinished or half baked might have been gutted. It feels like there was more there at one point and it got hacked off and spackled over.
Sticking with an old engine can also lose you a lot of time. Particularly, I suspect, when it’s this one. Same piece of shit with the same limitations and issues as every Bethesda game, saddled with massive technical debt from the first instant. This thing was made with sword-and-horse CRPGs in mind - not at a huge scale, either - and works sorta OK-ish for Fallout… and now they wanted to tack on space flight, too.
The metro in one of the Fallout 3 expansions was famously basically… a hat, on an NPC. That’s the sort of stuff you can end up doing if trying to do new/unsupported shit in old engines - and this is not getting any younger. Working out bugs, missing features, odd edge cases, old hacks that “just fixed something real quick” 15 years ago, trying to dig up old documentation…
Time adds up fast, those sunk costs are gonna fuck you up. And then you end up releasing Starfield.
Still don’t know exactly how that translates into “we could only make one interior and copy-pasted it a hundred times” though.
They spent half the time fighting with their truly terrible engine. So many hacky work around for limited engine capabilities it’s ridiculous.
They would be off if they just used Unreal, I honestly don’t know what they’re doing.
Same. I got two copies, actually. One with my CPU and the other with my GPU. My daughter and I both lost interest after the first day when I asked her last week if she had played it at all.
I played the game for at most 2 hours, and I feel ripped off. If it was an outright bad game at least those 2 hours would be fun. But, starfield isn’t even bad, just boring.
MOOD
I got Destiny 2 for free (never played first because no computer) and I want my money back for that shit FOMO exploitative trubbish
I’m sorry Trubbish, I didn’t mean to do you dirty like that
Im just sitting here wondering how anyone thought this was going to be good in the first place. Every bit of trailer or gameplay footage has made me meh from day one. “Looks like skyrim but in space” ive played skyrim… to death… changing the theme to space isnt exiting. Its cheap.
When I first heard about it I was excited and then I looked it up and realized it’s a Bethesda game. So then I thought, Yeah I don’t trust them I think I’ll leave it.
They will keep doing this as long as people put up with the fact that they make crap half the time. Don’t pre-order stuff just wait until it comes out and if it’s good buy it otherwise no.
It’s their problem that they are on a 20 year old game engine and refuse to use something more modern, and it’s also their problem they don’t have a quality control department. Why do we have to suffer for their mistakes?
I haven’t pre-ordered a game since 2011. They aren’t usually playable for a few weeks at least after launch anyway. The trend is becoming a year or two wait for games to get to the state promised pre-launch. By then they are heavily discounted or in some cases free to play. Just a way better deal.
Starfield did have an acceptable level of quality control as I have heard. It just isn’t that great of a game, but not a defective product.
It looked like a mix of Fallout 4, and No Man’s Sky.
Yeh, exactly, both famously disappointing games
I never got the Starfield hype either, Bethesda lost their touch years ago and proc gen rarely makes things good. I suspected it would be very average like other Bethesda games and it was.
Those auto generated planets sure tricked a lot of people. The idea of thousands of planets to explore to find out they are all generic empty spaces I bet has been fun for people to have to acknowledge
Why did people ever think that was going to work I don’t know. It never even worked in No Man’s Sky, the reason people consider that game good now has nothing to do with the procedural generation.
Yeah, I fell out of love with Bethesda with Skyrim, and I’ve never been big on scifi, so I knew it wasn’t going to be for me, but even with my lowered expectations, it just looked so incredibly generic.
I guess, I forgot to factor in that it’s also a AAA title. Those are, of course, prohibited by law from containing any resemblance of fun. But yeah, I don’t know, it just looked like generic space game + generic shooter + generic Bethesda game. And then, as you’ve said, we’ve seen plenty games in each of those categories. Merely combining the categories, doesn’t yet make for a good game.
Looks like skyrim but in space and also its just a shittier space explorer than no man’s sky
what’s hilarious is when I took a break from Starfield and went back to play skyrim for a bit, it was amazing how quickly I stopped and went “Oh! I’m having fun.”
even skyrim which I’ve played to death still is fun to play.
Based on everything I’ve heard of it, this seems a bit too high.
It’s probably about right. It’s a decent game, it just doesn’t hit the heights of Skyrim, and it doesn’t completely deliver on an immersive, excellently executed space game either. It’s just… enjoyably mid.
It’s Solo the video game in that regard. It’s not bad, it’s just…definitely a space video game.
It’s not. I personally love the game, but it has a lot of flaws and that number seems about right to me. I think it’s a better game than Fallout 4.
Some of the storylines are fantastic, but they’re pretty disjointed from the rest of the world. Some of them feel like they have loose ends that didn’t get finished in time.
There are several game systems that are neat, but unfinished, and superfluous.
I really don’t understand the dog pile this game has gotten.
I really don’t understand the dog pile this game has gotten.
It’s similar to the situation Cyberpunk 2077 faced. When expectations are set extremely high, nothing can meet them, and Starfield fell far short of the immense hype it generated. And frankly, the mistakes Starfield made are the same issues people have been criticizing Bethesda for since Fallout 3, and even earlier with Oblivion, depending on who you ask. Combined with Fallout 76’s disastrous PR and release, this has left many people frustrated with Bethesda. Consequently, there’s a strong wave of negativity surrounding the game.
For what it’s worth, I’m a big fan of Bethesda’s formula, and I genuinely enjoyed Starfield. However, I’m not surprised by the negative reactions. In fact, I’m somewhat glad that people are expressing their disappointment because Bethesda has a unique style, and I don’t want to see them stay stuck in this creative rut. If they finally genuinely listen to the complaints, there are a lot of valuable suggestions they could benefit from.
This will sound weird, but I believe these complaints stem from a place of love for Bethesda’s games. People know that Bethesda is capable of so much more, and that’s why they are so passionate. Other game companies don’t inspire this level of passion. Hence why I feel it is reminiscent of the negativity that surrounded Cyberpunk 2077. Both games were genuinely good, but they felt generic, safe, and they were overhyped and well below the potential of their respective developers.
The negativity doesn’t make it a bad game, it really is a lot of fun. But it is warrented all the same.
P.S. I agree that some of the story lines in Starfield were fantastic, especially the faction quest lines.
Edit: Someone replied to this and then deleted it saying something to the effect of, “Cyberpunk’s biggest issue is that it tried to run on old consoles, while Starfield’s biggest issue is that it feels old and outdated”.
Which in a lot of ways is very true. In adding my 2 cents regarding the “complaint dog pile” on Starfield, I only intended to compare the two games hype and lack of quality compared to what fans expect from their respective publishers as a way to explain why Starfield (and Cyberpunk) got more vocal hate than worse games.
I realize that my comment makes it sound like I’m saying both games have similar design issues, which I do not believe to be the case. Fwiw, I think Cyberpunk was a much more enjoyable and polished game than Starfield.
Ehhh I’m not sure cyberpunk is a great example in this regard. It was truly busted at launch. Sony forced CDPR to pull the game from PS4 listings, which is incredibly rare in general and completely unheard of for a AAA release. Not even NMS or Anthem got that treatment.
They only pulled the game off their stores because people were asking for refunds en masse, otherwise they would’ve happilly kept selling it like other platforms.
Yes I know, it is indicative of how big the problem was. Even NMS and Anthem didn’t trigger that.
So was Witcher 3 at launch, but that doesn’t stop all the people with goldfish memory from sucking its dick either.
Cyberpunk’s launch shouldn’t even have been that much of a surprise. People set their expectations for Cyberpunk’s launch based on Witcher 3 after it had years of post-launch work put into it, not based on how Witcher 3 launched.
No need for the homophobic description but that aside, I did play W3 at launch and while it definitely had serious issues, cyberpunk is truly a benchmark in disastrous launches.
There’s nothing inherently gay about sucking dick. And yeah, Witcher 3 was definitely buggy on launch, particularly for consoles what with the crashing, and while it was marginally more stable on PC (sounds familiar, right?), there was a massive controversy about them silently downgrading PC graphics between the trailers and launch.
That’s not the problem. You are describing it as a bad thing. Are you trying to say that people “sucking the Witcher 3’s dick ” are doing a good thing? Of course not. Which is why people tell guys “suck my dick” as an insult. It’s almost exclusively men saying it to men. You can’t possibly argue it’s anything less than a pejorative statement.
It’s a homophobic and/or sexist insult. Plain and simple. A cursory google search would show you that.
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Great description.
Man flying my ship has been a massive disappointment. I did not expect NMS, but it is truly soulless and seemingly pointless. The only positive thing I can say about it is sitting in your cockpit floating around is incredibly eerie and the sound design is cool. That’s about 60 to 90 seconds of entertainment.
A buddy of mine on a gaming discord also put it really well: The game has little to no culture. Cyberpunk, for all of its flaws, drips with culture. There’s language, fashion, architecture, just so much style and feel. Starfield is very same-y outside of 1 or 2 locations. Very little variety.
Character models are also a little iffy. The look and the changes in expressions/movements are not on the same level. You get some really uncanny valley moments
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I don’t get it, I spend like +40 hours in the game and didn’t touch the randomly generated content even once.
Why is it an argument when it should be obvious that it is end-game stuff?
Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets.
It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they’ll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool.
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Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot.
I’m similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff.
I am fine with most of the game. It’s basically what I expected from a Bethesda game.
Two things stand out for me in different ways:
- The space travel feels implemented in a way that seems to show their helplessness in getting it right. It ends up with a weird mix of Freelancer and just lazy fast travel and the game doesn’t portrait a clear line for me what it would actually expect me to do with it and how they would like me to travel. Especially since even the “manual” travel involves a lot of kinda-fast-travel steps. It’s just weird.
- No maps in cities. It’s the damn future with space travel across the universe and they forgot how to cartograph cities or planets? Come on!
That no maps thing really got me. It is so stupid.
I encountered like 10 more shops after I thought I already explored New Atlantis completly. And then it turns out there is an entire sewer system full of people.
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The problem with Starfield is, I think a lot of us expected Bethesda to take a big step forward, and they dropped a B to B+ game.
Sure, we can blame hype, but it’s not like they didn’t contribute to it. And dropping right after BG3 certainly didn’t help.
Credit where credit is due though. It’s definitely the most stable release they have dropped on day one by a large margin. I commend them for that.
Yeah dropping in between BG3 and phantom liberty doomed them
And honestly? Rightfully so! They made a game that would’ve been incredibly impressive 5 to 8 years ago. Their peers outdid them. And peers is generous. This is Bethesda bankrolled by Microsoft to make a system seller competing with a reputation-battered CDPR and Larian Studios, the latter of which most people had never heard of until recently.
Where did Bethesda overhype?
They marketed it as Skyrim in Space and delivered it exactly like that.
Most overhyping happened because of the players.
I am not getting bogged down in interpreting their words. They absolutely acted like this is the next big leap forward, and it really wasn’t. If you don’t agree with that that’s fine it’s an opinion. One that i think is wrong, but an opinion nonetheless.
Though I do think it bears mentioning that I highly doubt they they literally meant “a 12 year old game, but in space.” If that’s your bar then yeah it’s a noticeable improvement.
After so much time and so many iterations Bethesda hasn’t improved much on the things they suck at. This is just fallout in space with all the issues previous games have.
30 of those 70 hours were spent on loading screens. Seriously though, it takes time to give the game a chance and with all they hype behind it, I thought I was missing out on something and kept telling myself “maybe it’ll start getting good after this mission” …I wasn’t missing anything, it was the game that was lacking
Come on, when was the last time you played a 4 for 70 hours. A 6 or 7 sure, but you played and talked about the game non-stop for 3 weeks. Talking about how you didn’t want to work, just wanted to play all day. A 4 does not do that to you.
There have been plenty of games over the years where I got hooked on one aspect that was fun or compelling, only to tire of it much later and realize the overall game was actually mediocre and just happened to scratch the right itch for a while.
Open world RPGs tend to make up a lot of that list since they have repeated content that draws you in the first time you encounter it, but wears out its welcome by the hundredth. It sounds like Starfield had this problem, combined with a terrible fast travel system that gutted exploration and threw the samey content into the spotlight. Once the new game shine wore off a lot of players were like “is this it?”
(I’ll note that I haven’t played the game yet, this is just the gist of the complaints I’ve read)
To me, beyond being very generic (freestar collective and united colonies, had to regoogle them to remember), the very basics of the game felt not fun; from tedious resource collection to the world’s first joint loading screen and fast travel ‘space exploration’ system. I felt like I was missing something, but it really was just a worse no man’s sky. When the very basics are this boring of course a large amount of people will have something negative to say. I don’t want to explain how quickly I was done with the crafting systems, both for weapons and colony building, which they somehow made less fun than I had in fallout 4.
Like cyberpunk I got this game for free and I still felt ripped off. But unlike cyberpunk I wasn’t hyped, so now I’m left standing just wondering where all the time spent on this went.
As for cyberpunk, after the completely botched release it actually found its stride somewhat. The phantom liberty expansion is a lot of fun and the accompanying update has revamped a lot of lacking systems.
Supposedly the game is now in the state it should have been in during launch. It’s still not perfect, but very enjoyable in my opinion
It took cyberpunk like 18-24mo to feel like a complete game lol but yeah it got there.
When fallout 4 was in development, Bethesda had to crunch and have non-developers who had little to no experience in the engine (like writers) work in the creation kit to flesh out the rest of the game. This led to many quests being implemented entirely separate from each other with little to no input from other teams or staff members and is a major reason why fallout 4 base game feels so disjointed once you actually start exploring it.
It wouldn’t surprise me if they had to do the same thing with starfield.
I’m in the same boat. I feel like most new games that come out that aren’t a clever indy title or on par with Witcher 3 need to be perpetually shit on. People were kinder when Fallout 4 released, while it was buggier than starfield at launch, and also has disjointed mechanics und a subpar story. I personally enjoyed Starfield more as well but both are more than ok games.
It’s how hyped it was and expectations set by Skyrim. Starfield was seen as the next step on from Skyrim in terms of game scale, and Bethesda hyped it up as their biggest and best game ever. It’s neither of those things.
Also frankly in terms of RPGs, it feels dated. Witcher 3 set a new bar for what an RPG should be, but Starfield doesn’t seem to have learnt those lessons. Baldurs Gate 3 has also set a high bar for RPGs this year, and Cyberpunk 2077 (for all its own flaws) also set a high bar for RPGs.
Starfield is an ok game but when it’s hyped as it going to be the greatest game ever from Bethesda and going to be biggest game of the year, I’m not surprised it’s being shat on when it turns out it’s not.
But hopefully Starfield will be an important bump on the road for Bethesda. Bigger is not necessarily better and hopefully that lesson will carry in to Elder Scrolls VI.
Witcher was also bug riddled and still is. The combat was sloppy as shit, but the story was great and it wasn’t a pain to just stick to it, so the game worked overall. Starfield is just an expanse of nothing with a subpar plot and nothing to do but build on empty moons. Bethesda should have took the time to either adopt/adapt/create a new engine, I don’t know how much longer they can go just patching the creation engine.
Witcher 3 had boring slow combat and an awful magic system.
To me that is more important than a good story.
Plus, it wasn’t an RPG the same way Tomb Raider isn’t one. Because you aren’t playing a role.
Witcher 3 is an open-world adventure game, not an RPG.
I agree, couldnt get through the game myself, ended up watching it on the side. Was just trying to be fair to it (but I secretly think it was very overrated).
Fallout 4 is fun to explore. I can still get lost in its world. There’s nothing interesting to find in starfield and it’s all locked behind the same sequence of jump drives, loading screens, and barren landscapes.
People on forums were not kind to fallout 4 lol but I enjoyed it a lot.
I enjoyed FO4 a lot myself. I enjoyed Starfield more.
See I’m the opposite currently. I got about five hours into starfield and found myself supremely bored. The mystery is interesting but it’s just not enough for me to look past the stuff I’m not enjoying. I’m giving it like 12 months and waiting for some good mods to come out before I dive back in (though apparently Bethesda has dropped the ball on mod support so it might take a little longer). I’m sure there’s a game I would enjoy at some point, but right now I’m just not mentally there and I’m not enjoying what is offered
It’s an ok game.
Had a few plot points in the UC quest line that were cool. I liked that zero g casino fight.
Inventory management was shit, but that’s pretty common to the creater.
Base building didn’t really interest me in Fallout 4, and didn’t do much for me here either. The crafting was weird. I don’t like using my combat feats to make better sandwiches.
The ship customization was cool, but since you are just jumping to your destination it didn’t matter much for my playthrough.
The proc gen planets were predictably empty feeling. I was worried about that after they said they were putting 1000 in. No way they could hand generate enough content to fill that, which was their strength in The Elder Scrolls.
I suspect they got caught up in the No Man’s Sky hype and forgot to use their core strengths. Combine this with not enough innovation on their weaknesses and it was mid.
If they would have done an Expanse scale game, set within our solar system, where you had 2 large terrestrial planets, a number of asteroid bases, and kept their scale in check they may have been able to pull it off. But it felt just too stretched out.
I think that 7/10 review guy was right.
Base building and space ship building has definitely evolved!
Unfortunately, there’s ZERO REASON to do any of it.
Even worse, newgame+, which IS required for the full Starfield experience, wipes all of your creations. What a incredibly mind boggling game decision.
Well there is one reason to do it, but Bethesda didnt really ramp up the raids in the way they should have.
I put it down after 25 hours a couple months ago and keep forgetting about it. The thought of moving inventory between my pack, the ship, and that box in the …what’s that building called where the group you joined live? I can’t even remember what I was doing, or who that group was. I just can’t inventory anymore.
You can prolly do the classic Bethesda “console command max carrying capacity and ignore inventory management at every turn” maneuver
Honest question, as I don’t own or play starfield: Is the mod scene not strong?
Without the CK, mods mostly are engine tweaks or model/texture replacement mods. They need to release the creation kit in order for mods such as custom questlines(which IMO, will be the biggest thing for starfield, as there are hundreds of planets modders can utilize for their questlines without needing to use the same loading cell as another modder)
Bethesda hasn’t released the official mod kit yet.
So all the mods have been hacks/workarounds that worked for prior creation engine games.
Not surprised. It’s OK. Played 40 hours and then got bored. Haven’t touched it since. No real incentive to go back to it.
This game reminded me of how awesome no man’s sky is and how I’d rather just play that. Curious if they will make a second after that horrible launch?
Man just take starfields art direction, fps combat, and NPCs (no man’s sky’s NPCs are too dull.) mixed into no man’s sky and i’d be thrilled!! I hate the “cartoony” style, extra vibrant colors of NMS and the gunplay is absolutely atrocious, but swap that with starfield and you’d have a real gem.
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Hello Games has said they are working on something with an inconceivable scope.
So they are definitely working on something ‘big.’
Though given the past, they may be a bit more close to the chest until ready this time around.
I liked it. the problem is I feel very little temptation to play it again. it’s not a bad game to be frank, but it’s not a genre defining game either and obviously a lot of people are dissapointed with that.
I’ll get in again once DLC drops and some good mod work is done. but for now I think the 100 hours I spent were fine, but enough at this point
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I only had fun once I started using console commands.
Some of the guns you can come up with is amazing.
yes?
Shit sorry. I fat fingered the comment. Nvm
Also I don’t think that works unless you also add the lemmy instance like @nanoUFO@sh.itjust.works I just happened to notice your comment randomly. But it’s not in my mentions inbox.