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Ehhh. The N64 could definitely have handled rasterizing some boxy rooms with repeating monochrome textures and vertex lighting. The voice acting would be unlikely for the sake of ROM cost, especially in multiple languages. But most areas that really tax the system’s performance would simply be designed more… simply… to lower polycount and minimize overdraw. You’d see more ramps and fewer staircases.
A contemporary game would have also leaned on all the gimmicks Mario 64 and Turok showed off. The gun would have environment-mapped reflections on its big curved sections. Deadly floor goop would undulate, or at least have an oily sheen across its flat surface.
Ehhh. The N64 could definitely have handled rasterizing some boxy rooms with repeating monochrome textures and vertex lighting. The voice acting would be unlikely for the sake of ROM cost, especially in multiple languages. But most areas that really tax the system’s performance would simply be designed more… simply… to lower polycount and minimize overdraw. You’d see more ramps and fewer staircases.
A contemporary game would have also leaned on all the gimmicks Mario 64 and Turok showed off. The gun would have environment-mapped reflections on its big curved sections. Deadly floor goop would undulate, or at least have an oily sheen across its flat surface.