• Deestan@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      1 year ago

      Oh, didn’t see that! That’s amazing. It is going to be more understandable than the heavily shortened text plates I’m currently having to use to remember anything at all about my setup. :)

  • Deestan@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    1 year ago

    Very excited for the new decider combinator. Currently playing Space Exploration mod, and my Interplanetary Post Office rocket logic has a lot of combinators to determine whether to launch a rocket: (target launchpad clear) AND ((all requested items loaded) OR (rocket full) OR ((some items loaded) AND (more than 10 minutes since last delivery))). With this I can shove all that into one nice, visually debuggable combinator.

  • GrayBackgroundMusic@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    This could be good. I’m not following it completely, I think I’ll need to see it in practice, but I avoid combinators right now bc they’re kinda weird to me.

  • Sibbo
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    This will make running my supply train so much easier. Right now, I need one decider combinator per item I want to test. With this it’s all gonna be in one item, this is so convenient!