The quote above is from Morrowind, so I’m curious to know when you think he lost his mojo. Like, Daggerfall? I mean, I could agree with that, but it seems like a hot take.
Fair enough. Seems like the micromanagement was there both before and after that point, though, so it’s probably not a symptom of that. Although it could be a contributing factor that having more games in developement doesn’t fit that personality type as well, but it’s probably impossible to say without actually working with him directly.
Only semi-related, but I’m playing through modded-out Daggerfall Unity on my Steam deck and it feels so fresh. It’s the best kind of remaster: it feels like how you remember the game playing, not how it actually did.
It was always a cool thing, and I’m glad it’s an official cool thing now.
Honestly, Daggerfall is such a bold, crazy artefact. I bought it at launch, couldn’t believe the back of the box pitch and was shocked to see how much of its bonkers concept does translate into the game. I was hoping the whole procedural planet thing from Starfield would be a bit of a return to that, but from what I read that didn’t quite pan out. I haven’t gotten around to playing it for myself, though.
It’s almost as if people get old and become less efficient at everything, regardless of where they started from.
The quote above is from Morrowind, so I’m curious to know when you think he lost his mojo. Like, Daggerfall? I mean, I could agree with that, but it seems like a hot take.
Personally? Around and after Skyrim.
Fair enough. Seems like the micromanagement was there both before and after that point, though, so it’s probably not a symptom of that. Although it could be a contributing factor that having more games in developement doesn’t fit that personality type as well, but it’s probably impossible to say without actually working with him directly.
Only semi-related, but I’m playing through modded-out Daggerfall Unity on my Steam deck and it feels so fresh. It’s the best kind of remaster: it feels like how you remember the game playing, not how it actually did.
It was always a cool thing, and I’m glad it’s an official cool thing now.
Honestly, Daggerfall is such a bold, crazy artefact. I bought it at launch, couldn’t believe the back of the box pitch and was shocked to see how much of its bonkers concept does translate into the game. I was hoping the whole procedural planet thing from Starfield would be a bit of a return to that, but from what I read that didn’t quite pan out. I haven’t gotten around to playing it for myself, though.