Cities Skylines 2 dev says it stuck to the original CS2 launch date despite expecting potential backlash, and details a patch to address performance issues.
I am a firm believer that if you have a bleeding edge system you are 100% entitled to playing stuff in max settings (at least in reasonable resolution). I don’t see the point in blaming the customers when there is clearly a faulty product here.
Just to clear things up I am definitely not one of those people with the bleeding edge system with my 3060.
Difference here is, Crysis had graphics never seen before. C:S2 on max settings is nothing groundbreaking, it doesn’t even have raytracing.
In this case there’s performance issues, not futuristic technologies.
100% a top of the line cpu and gpu should not have problems running the game on max settings. It’s so weird seeing everyone defend a game with terrible performance if you want to exercise any of the graphics options
I don’t have a dog in this fight but bleeding edge literally implies that unreliability is to be expected. That’s why it’s bleeding edge and not leading edge.
No worries; that would be leading edge, which you’re probably correct in your original statement with that in mind.
Bleeding edge in English generally refers to day zero hardware, software, or services, in which mainstream support most likely doesn’t exist and it is generally anticipated that issues will be encountered.
I am a firm believer that if you have a bleeding edge system you are 100% entitled to playing stuff in max settings (at least in reasonable resolution). I don’t see the point in blaming the customers when there is clearly a faulty product here.
Just to clear things up I am definitely not one of those people with the bleeding edge system with my 3060.
I feel like some games want to future proof, so I could understand how there are graphic modes which are not feasible with current hardware.
So youre not part of the “Can it run Crysis” where the game was essentially designed to run on hardware that didnt exist yet?
Difference here is, Crysis had graphics never seen before. C:S2 on max settings is nothing groundbreaking, it doesn’t even have raytracing. In this case there’s performance issues, not futuristic technologies.
100% a top of the line cpu and gpu should not have problems running the game on max settings. It’s so weird seeing everyone defend a game with terrible performance if you want to exercise any of the graphics options
I don’t have a dog in this fight but bleeding edge literally implies that unreliability is to be expected. That’s why it’s bleeding edge and not leading edge.
English is not my native language so I may have used the term wrongly, I meant “bleeding edge” as basically very high end.
Buddy is being pedantic, in casual use most people will use bleeding edge in exactly the same use case as you are using it.
No worries; that would be leading edge, which you’re probably correct in your original statement with that in mind.
Bleeding edge in English generally refers to day zero hardware, software, or services, in which mainstream support most likely doesn’t exist and it is generally anticipated that issues will be encountered.
I see, thanks for the clarification