I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can
I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.
I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.
That’s pretty much all competitive games unfortunately.
“Join League of Legends and try its 165 Champions
of which only 40 max are worth playing at any given time!”I mean CS isn’t
I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?
It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.
You just have to memorize all of the maps, and the recoil patterns of each gun
Does the Negev see comparative use?
That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.
Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format
That’s called CEDH, and it is very competitive and toxic. That’s why I specifically mentioned casual commander.