• bouh@lemmy.world
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    1 year ago

    Crit fail and success for skill checks is a variant rule in the dmg (maybe even discussed in the PHB)

    • Kryomaani
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      Ultimately if 1 will not fail or 20 will not succeed, why are you even rolling? While there is no default automatic success/failure rule, it’s a natural assumption that 1 and 20 are automatic fail and success based on the fact that the roll is pointless otherwise.

      • runner_g@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        1 year ago

        Tiered DC. I don’t know if 5th has that as an official rule or it’s a common house rule.

        Rolling to seduce a dragon? Nat 20: he/she laughs at you, you fail. Nat 2: does a 22 hit your AC?

        • macmacfire@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I don’t know if 5th has that as an official rule or it’s a common house rule.

          It’s mentioned somewhere in Chapter 8 of the DMG.

      • macmacfire@lemmy.ml
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        1 year ago

        As someone has mentioned, “Pass” and “Fail” are not the only possible outcomes of any given roll. That’s why there are numbers on the dice besides 1 and 20.
        Also, the GM doesn’t usually(and also shouldn’t, with everything else they need to keep track of) memorize every aspect of all their players’ character sheets - they don’t necessarily KNOW if the check is impossible to pass or fail.