• Fandangalo@lemmy.world
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    2 months ago

    I was included in this. Was laid off back in June 2025. One of the best places I ever worked.

    The industry is super tough. I got very lucky & started a new job at the beginning of the month. Being out of work for 6 months sucked, and some people I mentor have been out much longer.

      • eronth@lemmy.world
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        2 months ago

        Being able to get in contact easily (with the laid off) would be rough, and creating a new studio with no passive income and only promises is a hard sell. But that’s honestly not a terrible idea. Get devs to coalesce into indie studios ready to make whatever passion game they’ve had rattling around.

      • rumba@lemmy.zip
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        2 months ago

        All the venture switched over to AI. Nobody wants to fund new studios. Games are brutal, only one in a massive pile ever become profitable. Gamedev is roughly full time work, but they still need to eat.

      • Jeffool @lemmy.world
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        2 months ago

        Investment money is not as plentiful as it was several years ago. I’ve heard it in several interviews with developers or devs themselves. (Game Maker’s Notebook, Mike and Rami are Still Here, and a few devs on YouTube come to mind.)

        • greybeard@feddit.online
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          2 months ago

          It also doesn’t take hundreds of people to make a good game anymore, just a dozen or so good employees (sometimes less). Big studios struggle with justifying their existence with graphics and scope creep. Then, more often then not, management shoves it full of microtransactions or refocuses the game to hit whatever’s hot this second. Which often leads to a polished turd of a game.

          When you look at the big hits over the last 10 yeas, less than half of them came from big publishers and big studios. With less every year. It’s just not a model that works anymore.

          • Jeffool @lemmy.world
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            2 months ago

            I completely agree that huge teams aren’t needed. That said I think at least some of that is exactly because smaller studios full of expert talent were getting funded for several years, because those big studios weren’t making the games developers wanted to make. And those devs understood that “fun” wasn’t the same as “top of the line presentation”.

            ARC Raiders’ Embark Studios has a lot of people from DICE. Clair Obscur: Expedition 33’s Sandfall Interactive has a lot of people from Ubisoft. Even Dispatch’s Ad Hoc is a lot of Telltale people (at least some of them by way of Ubisoft.) They knew a lot about their process, but their big companies weren’t making the games they were interested in. So they got funding elsewhere (and famously Ad Hpc’s funding dried up mid-development.)

            I’m curious about Wikipedia’s sourcing here. Granted there’s the Balatros and Stardew Valleys of the world, and Helldivers did well. But do smaller games really make up half? Year after year the big ones are usually COD, two big sports game, a Nintendo game, another big fps, a big action game, and a few others.

            Again I agree with you when it comes to good games. But man, those big ones are huge sellers. I just wish we had clear insight into sales. But that’s been a thing for a long time now.

  • taiyang@lemmy.world
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    2 months ago

    Not too surprised. What I’ve seen from friends and family in the industry is a mix of union busting and natural shrinking after the 2020 boom. AI is kinda frowned upon for those AAA companies (at least at middle management and below) so it wasn’t so much job replacement although that option might still galvanize union busting.

    Granted the companies in question are Japanese and Korean developers, so the US side is mostly licensing and marking and such. And if I’m being honest, some of those marketers really should lose their jobs, or at least stop getting paid twice that of actual talented people… sigh.

    • Shadow@lemmy.ca
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      2 months ago

      I was at a gaming studio that closed down in late 2024, most of the people I’ve talked to since have left games and work in general tech.

    • Kjell@lemmy.world
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      2 months ago

      Is it dot com bubble levels of lay offs? I just want to have some kind of reference point, not being rude.

      • rumba@lemmy.zip
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        2 months ago

        It’s messy, there are a lot of people laid off, but also there are a lot of companies snatching up talent. I know some games people that have been laid off three times in the past 2 years :/

        • Kjell@lemmy.world
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          2 months ago

          Good that some companies can invest in talent. It must be tough to lose a job, get a new job and then lose that one as well within two years and I can’t imagine how it would feel like to lose my job three times in two years.

          • rumba@lemmy.zip
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            2 months ago

            unfortunately the game industry is full of that crap, that’s why unions are starting to pop up.

            It’s basically contract gigs. Someone has a hit on their hands, so they have unlimited cash to get it out the door, someone else’s title does poorly in focus groups, they companies just shed their mid tier workers and they hop company to company

            • Grimy@lemmy.world
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              2 months ago

              Steam is the best thing to happen to Gaben. It’s better than the other options as a product but the bar is really low and steam takes advantage just as much as the other players. The soft monopoly going on is clearly having an effect imo.

              • Starski@lemmy.zip
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                2 months ago

                What are the examples of steam “taking advantage just as much as the other players?”

                • Grimy@lemmy.world
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                  2 months ago

                  By not competing with them. Gaben has 1.5 billion dollars worth of yachts. Steam doesn’t need to be taking 30% and only does so because everyone else does. I guess big companies colluding, each with a billionaire at the helm, is kind of the law of the market tbh but it’s not “the best”.

  • grapefruittrouble@lemmy.zip
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    2 months ago

    bitter sweet. hoping that those who were laid off continue developing some great indie games. that’s where the market is headed anyways

  • formergijoe@lemmy.world
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    2 months ago

    I wonder how close to pre-2020 numbers the industry is currently at. I know several companies increased their employee count due to big game sales during COVID, but once people could leave their houses again sales leveled off and then the layoffs started happening.

  • Scrubbles@poptalk.scrubbles.tech
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    2 months ago

    Man good thing they’re coming out with so many new games. I’d be worried about the long term health of these big companies if it weren’t for the solid pipes of great new titles rolling out