Final Fantasy VII Rebirth seems to have addressed one of the biggest issues of the original, as an official document from Square Enix suggests the game will have open-ended gameplay in the vein of a full-on open-world title.
The document, which can be found on the Square Enix Press website, provides an overview of the upcoming RPG. In the System section on page 13, the game’s world is said to be divided into several regions, each one offering different environments to explore, and players are free to decide where to go and how to get there.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.