misk to Games@sh.itjust.worksEnglish · 1 year agoThis is Microsoft’s new disc-less Xbox Series X design with a new gyro controllerwww.theverge.comexternal-linkmessage-square59fedilinkarrow-up173arrow-down18cross-posted to: games@lemmy.worldxbox@lemmy.world
arrow-up165arrow-down1external-linkThis is Microsoft’s new disc-less Xbox Series X design with a new gyro controllerwww.theverge.commisk to Games@sh.itjust.worksEnglish · 1 year agomessage-square59fedilinkcross-posted to: games@lemmy.worldxbox@lemmy.world
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up4·1 year agoGyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·1 year agoI have a SteamDeck…Maybe I should try it at least. But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal. But true: If the OS does itbas a full implementation, no extra work.
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up2·1 year agoThose are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.
Gyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.
I have a SteamDeck…Maybe I should try it at least.
But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal.
But true: If the OS does itbas a full implementation, no extra work.
Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.