Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • Walop
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    1 年前

    Can’t wait an indie developer to go bankrupt because the super secret algorithm counted updates as new installations and the developer gets billed multiple times for their whole player base.

    • SuperDuper@lemmy.world
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      1 年前

      Or a rival developer, troll, corporation, etc just runs a script to uninstall/reinstall someone else’s game over and over and over again costing them an insane amount of money.

      • grinde@programming.dev
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        1 年前

        Why bother actually installing? Just use a packet sniffer to find the data being sent to Unity and replay it in a loop. You could probably hit somewhere in the range of 100k-1M “installs” per minute.