More importantly, the reason why all of those apps don’t have Linux versions is not because of some anti-Linux conspiracy, but because Linux userspace has for most of its existence prioritized distro-packaged-and-provided software, at the expense and sometimes even exclusion of binary software distribution.
This is not just a technical limitation, but I’d also argue a cultural one, driven by folks who consider proprietary/nonfree software irrelevant and not worth supporting in a first-class way. Unfortunately, the companies who make both the software that entire industries are built around and the games that you play when you get off work disagree. Valve was probably the company in the best position to make native Linux games a trend, and the fact that they’re more focused on Proton these days is pretty telling.
The only developers in the Linux ecosystem who I feel are taking the problem seriously are the Flatpak developers. They do amazing work, with great tooling that builds against a chrooted runtime by default. But it needs more widespread usage and acceptance, as well as better outreach to developers from other ecosystems who might’ve had horrendous experience making Linux builds in the past.
There is a future out there with native Linux builds of industry-standard tooling and even games. But it’s a future the Linux community has to willing to actually work towards.
More importantly, the reason why all of those apps don’t have Linux versions is not because of some anti-Linux conspiracy, but because Linux userspace has for most of its existence prioritized distro-packaged-and-provided software, at the expense and sometimes even exclusion of binary software distribution.
This is not just a technical limitation, but I’d also argue a cultural one, driven by folks who consider proprietary/nonfree software irrelevant and not worth supporting in a first-class way. Unfortunately, the companies who make both the software that entire industries are built around and the games that you play when you get off work disagree. Valve was probably the company in the best position to make native Linux games a trend, and the fact that they’re more focused on Proton these days is pretty telling.
The only developers in the Linux ecosystem who I feel are taking the problem seriously are the Flatpak developers. They do amazing work, with great tooling that builds against a chrooted runtime by default. But it needs more widespread usage and acceptance, as well as better outreach to developers from other ecosystems who might’ve had horrendous experience making Linux builds in the past.
There is a future out there with native Linux builds of industry-standard tooling and even games. But it’s a future the Linux community has to willing to actually work towards.
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