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Cake day: August 9th, 2023

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  • Elon never intended to buy Twitter, he always intended to back out of the deal from the beginning, either as a headline-grabbing move or as some form of stock manipulation. His miscalculation is that he didn’t realize that the existing Twitter management was eager to sell due to the site treading water in terms of profitability, and were willing to take him to court to make the deal go through.

    The boat-anchor around his ankle is that he had to borrow a lot of money to honor the purchase. Advertising revenue would’ve always been decimated by his enabling the right, but the enormous debt hanging over his head is why the site is visibly cracking at the seams so soon after his purchase. Of course, he did favors for his political allies, but that was a move made out of opportunism, not conspiracy.

    If I’m making him sound like he’s playing 5D chess, he’s not. He made a dumb decision that blew up in his face. He’s screwed. He knows he’s totally screwed. So he’s doing what any CEO would be doing in his position - cutting costs, lying about why the site is having issues, and coming up with hare-brained ideas to try and generate revenue. It’s 100% performative CYA, because when the site is finally repossessed by his creditors, at least he can claim he tried something.






  • More importantly, the reason why all of those apps don’t have Linux versions is not because of some anti-Linux conspiracy, but because Linux userspace has for most of its existence prioritized distro-packaged-and-provided software, at the expense and sometimes even exclusion of binary software distribution.

    This is not just a technical limitation, but I’d also argue a cultural one, driven by folks who consider proprietary/nonfree software irrelevant and not worth supporting in a first-class way. Unfortunately, the companies who make both the software that entire industries are built around and the games that you play when you get off work disagree. Valve was probably the company in the best position to make native Linux games a trend, and the fact that they’re more focused on Proton these days is pretty telling.

    The only developers in the Linux ecosystem who I feel are taking the problem seriously are the Flatpak developers. They do amazing work, with great tooling that builds against a chrooted runtime by default. But it needs more widespread usage and acceptance, as well as better outreach to developers from other ecosystems who might’ve had horrendous experience making Linux builds in the past.

    There is a future out there with native Linux builds of industry-standard tooling and even games. But it’s a future the Linux community has to willing to actually work towards.