Dohta confirmed that Nintendo uses DLSS upscaling technology and is offering it as a tool to others in response to a question from Inverse’s Shannon Liao.

“When it comes to the hardware, it is able to output to a TV at a max of 4K and whether the software developer is going to use that as a native resolution or get it to a smaller rate and an upscale is something that the software developer can choose,” he said. “And that’s, I think it opens up a lot of options for the software developer to choose from.”

As for hardware ray tracing, Dohta confirmed the chip can support it, and suggested this is yet another tool for software developers to choose to implement.

  • thann@lemmy.dbzer0.com
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    28 days ago

    Seeing as my super expensive video card can barley run quake with ray tracing, ima assume this is some marketing bullshit

    • miskOP
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      28 days ago

      XSX runs Indiana Jones with RTGI at 60 FPS which was unimaginable not that long ago. If this is DLSS capable then it must have some RT capability even if it doesn’t match the looks of Nvidia tech demo. We’ll see how aggressive they go with upsampling because things are much more efficient at low res and this thing doesn’t have screen that big.