Gail Simone on her disappointment of the canceled Wonder Woman game she was a consultant for: “The game was gorgeous and expansive. Every effort was made to make this not just a great game, but a great Wonder Woman game”

  • Lost_My_Mind@lemmy.world
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    1 day ago

    This would be AMAZING advertising campaign. Create fully completed game. Cancel that “almost finished” game. Developers take 2 month paid break with their only job being to seem like they’re out of work, and willing to do interviews with the press about the game. Then, hype up the game, talk shit about your employers, tell the media your employers made a huge mistake canceling that game. Readers get mad that this game got TAKEN AWAY from them. Company sees public outcry, and so they…release the game. Sales skyrocket.

    Meanwhile all you really did was give your talented staff a break, and boosted your reputation with them about feeling valued. Used the media as free advertising, and made record profits while making the public feel that their outcry was heard. Thus improving your relationship with the customers.

    OR AM I OVERTHINKING THIS???

    • Mnemnosyne@sh.itjust.works
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      1 day ago

      One problem is people can’t keep secrets. This involves too many people who would have to keep the secret. And when it comes out that it’s just a marketing ploy, some portion of the customers would be even more upset.