• Mike@mtgzone.comM
    link
    fedilink
    arrow-up
    3
    ·
    5 days ago

    I really think the issue I have with Vehicles is that they can be crewed at instant speed. That holds up every single turn and step of the game for that action. I would have preferred crew being a sorcery speed action. Something you can only do on your turn makes more sense to me and it solves that problem.

    • MysticKetchup@lemmy.worldOP
      link
      fedilink
      arrow-up
      4
      ·
      5 days ago

      That would eliminate being able to block with vehicles though. I think limiting it to the combat step would at least reduce the amount it occurs

      • Mike@mtgzone.comM
        link
        fedilink
        arrow-up
        3
        ·
        5 days ago

        I think that’s okay tho, but you could also have the Vehicle stay a creature until the following turn. Like you crew it on your turn, and it stays a creature until your next turn.

        • LovesTha🦒@mtgjudge.social
          link
          fedilink
          arrow-up
          3
          ·
          5 days ago

          @mike @MysticKetchup That would also reduce their fringe upsides of being immune to sorcery speed removal when they are exclusively used to attack.

          Probably a net boon, but it would have been counter intuitive, most effects wear off this turn, not at the start of your next turn.