In comparison, spending on third-party titles declined by 18% to $255 million
Some key context from the article.
Basically, profit from Fortnite increased significantly, although the store itself isn’t doing great.
Given that its $255 million in customer spending, not revenue or profits, and Epic reportedly takes only 12% plus reduced fees on Unreal Engine effectively lowering it further, I can’t imagine its profitable. If we assume 10%, that leaves revenue of $25.5 mil, which doesn’t seem like it’d be anywhere near enough to cover exclusivity deals, and giveaways, nonetheless infrastructure and other factors.
How much of that was Fortnite was what I immediately wondered, since that’s just a Fortnite launcher for most people.
I’m honestly surprised they made that much. Still have yet to meet a single person who has actually bought a game on epic launcher.
I’ve bought exactly three games on Epic over the years: The Old World, The Division 2, and Ghost Recon Breakpoint deluxe edition. Regional prices for EPIC are better than Steam’s, and sometimes they have promos while also giving away coupons. I bought Breakpoint for like 10% of its actual real price on Steam, and The Division was something like 70% off as well. If I’m not mistaken, The Old World was epic exclusive during early access, when I bought it. On the same time frame though… I probably bought 60+ games on Steam.
I was kinda suprised too. I know someone else was saying they’re popular in developing nations, because of better regional pricing, although I can’t confirm that. I also know that they were a popular choice for crypto grifts and similar shady and scammy games, since they had less moderation than Steam, so its possible some of the income also comes from stuff like that.
Does it, or would it if people actually paid for the games. Anyone I know that has epic ONLY gets free shit and has never spent a dime with them.
This includes Fortnite so I guess it’s real money…