That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.
Emily is definitely better for a low chaos attempt (that’s kind of how I think it was intended) but something about the high chaos play style in these games always felt more fun, more visceral and more satisfying. Maybe that’s just me.
That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.
Emily is definitely better for a low chaos attempt (that’s kind of how I think it was intended) but something about the high chaos play style in these games always felt more fun, more visceral and more satisfying. Maybe that’s just me.