Procedurelly generated stuff is all about storing the differences from the procedural generation.
So for example minecraft saves don’t store the terrain, they store how it differs (due to player interaction) from the procedurally generated baseline.
(After all, all you need to recreate an untouched procedurally generate world are the bytes of the seed and nothing else)
Procedurelly generated stuff is all about storing the differences from the procedural generation.
So for example minecraft saves don’t store the terrain, they store how it differs (due to player interaction) from the procedurally generated baseline.
(After all, all you need to recreate an untouched procedurally generate world are the bytes of the seed and nothing else)