• milicent_bystandr@lemm.ee
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    4 hours ago

    This has got to be wrong. A human head, projected like a world map, would show both eyes and both ears, except in the case of showing only one half (like when you only show/photograph the Americas).

    This appears to take a picture of the side of the head (i.e. that particular projection, showing less than half of the full globe), then distort it as if it were already a different projection.

    Edit: worse than that. The globe onto which the half-head-image is superimposed in the top right is larger than the head. Like if you took a photo of the Americas half of the world from space, pasted that onto a larger beach ball, then stretched the result to demonstrate the projections.

      • milicent_bystandr@lemm.ee
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        16 minutes ago

        Taking a second look at that, though - is that really a continuous projection? Or is that storing different parts as different chunks (and maybe projected differently) put together into the one image?

        • I Cast Fist@programming.dev
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          1 minute ago

          Some parts are continuous projections, like the face and torso, which are “closed” geometric objects. I don’t know exactly how the HL human mesh is, whether separated in different chunks or fully joined in a single 3D object, but either would work if the faces are properly pointed to the specific pixel regions

    • Flying Squid@lemmy.worldOP
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      4 hours ago

      Possibly. I asked (and no one’s answered yet, so I still don’t know) if it’s still a Mercator projection if you vertically bisect a map of the Earth.

      • milicent_bystandr@lemm.ee
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        4 hours ago

        It’s still a Mercator projection if you take any part of a map projected thusly. (And there’s the “modified universal transverse Mercator” that, I think, is that with some grid offset.)

        But, see my edit, this image isn’t doing that. It’s stretching a “picture of half a face superimposed on a larger half globe,” not the half-face as if the head were the globe.