• Pika@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    5 hours ago

    I feel this is likely assisted by the fact that they have been extremely hostile to the Linux user-base. While the people that used linux as a whole were a minority, a good portion of them were devs. There is a reason that roblox studio kept wine support where the main client blocked it, they didn’t want to isolate their map devs from the platform. However as it turns out, it’s hard to create maps on an OS that you can’t actually test your creations on, which is why the innovation as a whole for their maps have stagnated in the last few years. Less people willing to make maps for a platform that is super in your face with cash grab moments, while also being inconvenienced by artificial restrictions placed by a Dev team who still has the mentality that Linux = Hax0rs

    • Weslee@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      5 hours ago

      One factor I thought might be at play is now that Fortnite Creative is established, the Roblox players that are aging are given a new UGC platform to move to.

      I know Roblox has players of all ages, but I feel like alot would feel like they have “out grown” Roblox and want to find something new

      • Blue_Morpho@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 hours ago

        , but I feel like alot would feel like they have “out grown” Roblox and want to find something new

        If that were true, Nintendo would have failed 20 years ago. Notice that the stocked dropped not because Roblox lost users but because it didn’t grow enough. The stock market expects infinite growth.

      • Pika@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 hours ago

        I’m sure this is a big factor as well, Roblox… well is old, like it’s something that was launched back in 06, and while it didn’t have as much monetization push back then, it was a lot more friendlier of an environment and had the feeling of an accepting platform where you could just chill. It has since devolved into your typical corporate entertainment zone. People might like the platform but, you can only rinse and repeat the same tactics so many times before people get sick of it being shoved into your face. Like you used to be able to enter maps without having 3 subscription tiers thrown in your face, you used to play them legitimately without having to worry about accidentally spending money on a game because you stepped on the wrong block. It’s very heavy “give me money” now. So I’m sure that something that gives a breath of fresh air might be something people are interested in as well.

        • Weslee@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 hours ago

          Ah! I have never played or developed on it, so I had no idea it was that bad.

          I feel like Fortnite Creative would probably just be more of that, though I believe they fund some of the Creative Devs with sales from Fortnite itself, not sure how much monetisation is there either tho.