- cross-posted to:
- jlr@jlai.lu
- jlr@jlai.lu
- cross-posted to:
- jlr@jlai.lu
- jlr@jlai.lu
Veloren is finally releasing 0.17! It has been 9 months since 0.16 was released so there has been a lot of work put into this version.
If you’re reading this before 18:00 GMT on December 28th, make sure to join the release party. On the side, you can also watch the release party dev stream, where we’ll be chatting with devs about what went into this version.
To join, you can download the game for free at veloren.net and create an account, then launch the game and hop on the default server. See you there!
New in this release
Here are some of the changes in this release:
Hammer skill tree rework.
Recipe system.
New enemies: Hydra, Karkatha, Cactids, Goblins and Legooms.
Dungeon reworks completed: Cultist, Myrmidon, Sahagin.
New worldgen structures: Terracotta, Dwarven Mines and Vampire Castle dungeons; farm plots, more airship docks, glider courses.
Plugins can now define NPCs.
Airshipper will now display the player counts on the server browser.
Switched audio framework to Kira.
Many balance improvements.
I tried it last night not having heard of it before, it was very easy to start playing and looks great fun 👍 Not sure what I was supposed to aim for so just ran up a nearby mountain and explored 😀 I’ll definitely explore a bit more, but does anyone have a suggestion of what sort of things to try first?
Honestly I just like to walk from one side of the map to a other since the visuals are so good.
I have been playing for two days myself. I started killing firebugs, then some deer.