• jacksilver@lemmy.world
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    10 hours ago

    Yeah, some battles got really tedious. Additionally once you have a couple key echoes there wasn’t really much puzzle element anymore, everything felt solvable with two or three echoes.

    Never even finished it because it felt so repetitive. Personally I think the “openness” of the world was a detraction. Part of the fun of zelda/metroidvanias is finding out how new skills expand the map and also help make puzzles progressive. By opening up the map all puzzles default to generic solutions.